Trigger Refactor (#39034)
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@@ -1,4 +1,5 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Systems;
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@@ -14,15 +15,13 @@ using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Destructible;
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using Content.Shared.FixedPoint;
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using Content.Shared.Humanoid;
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using Content.Shared.Trigger.Systems;
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using JetBrains.Annotations;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using System.Linq;
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using Content.Shared.Humanoid;
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using Robust.Shared.Player;
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namespace Content.Server.Destructible
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{
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