Trigger Refactor (#39034)
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@@ -1,5 +1,6 @@
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using Content.Server.Explosion.Components;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared.Trigger;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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@@ -45,6 +46,9 @@ public sealed class ProjectileGrenadeSystem : EntitySystem
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/// </summary>
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private void OnFragTrigger(Entity<ProjectileGrenadeComponent> entity, ref TriggerEvent args)
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{
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if (args.Key != entity.Comp.TriggerKey)
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return;
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FragmentIntoProjectiles(entity.Owner, entity.Comp);
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args.Handled = true;
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}
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