Trigger Refactor (#39034)
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To arm a bomb, you can either [color=yellow]right click[/color] and click [color=yellow]Begin countdown[/click], or [color=yellow]alt-click[/color] the bomb. It will begin beeping.
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## Time
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A bomb has a limited time, at a minimum of [protodata="SyndicateBomb" comp="OnUseTimerTrigger" member="ShortestDelayOption"/] seconds and a maximum of [protodata="SyndicateBomb" comp="OnUseTimerTrigger" member="LongestDelayOption"/] seconds. You can view the timer by examining it, unless the Proceed wire is cut. Once the timer hits zero, the bomb will detonate.
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A bomb has a limited time, at a minimum of [protodata="SyndicateBomb" comp="TimerTrigger" member="ShortestDelayOption"/] seconds and a maximum of [protodata="SyndicateBomb" comp="TimerTrigger" member="LongestDelayOption"/] seconds. You can view the timer by examining it, unless the Proceed wire is cut. Once the timer hits zero, the bomb will detonate.
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## Bolts
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By default, once armed, a bomb will bolt itself to the ground. You must find the BOLT wire and cut it to disable the bolts, after which you can unwrench it and throw it into space.
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