leaf wall (#900)
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@@ -26,6 +26,7 @@
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- CP14MagicEnergyContainer
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itemIconStyle: BigAction
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interactOnMiss: false
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range: 60
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sound: !type:SoundPathSpecifier
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path: /Audio/Magic/rumble.ogg
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icon:
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@@ -33,7 +34,7 @@
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state: counter_spell
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event: !type:CP14DelayedEntityTargetActionEvent
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cooldown: 10
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castDelay: 0.75
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castDelay: 0.25
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breakOnMove: false
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- type: entity
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@@ -96,6 +96,92 @@
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graph: CP14WallDirt
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node: WallDirt
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- type: entity
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id: CP14WallLeaf
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parent:
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- CP14BaseFlammableSpreading
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- CP14BaseWall
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name: leaf wall
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description: Dense, marginal bushes. You can climb through them, but watch out for thorny branches!
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components:
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- type: Sprite
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sprite: _CP14/Structures/Walls/Natural/leaf.rsi
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- type: Icon
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sprite: _CP14/Structures/Walls/Natural/leaf.rsi
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- type: IconSmooth
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key: CP14wallLeaf
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base: wall
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- type: Damageable
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damageContainer: Inorganic
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damageModifierSet: Wood
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- type: MeleeSound
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soundGroups:
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Brute:
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collection: CP14GrassGathering
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params:
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variation: 0.05
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- type: Fixtures
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fixtures:
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fix1:
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hard: false
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shape:
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!type:PhysShapeAabb
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bounds: "-0.45,-0.45,0.45,0.45"
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density: 1000
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mask:
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- FullTileMask
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layer:
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- WallLayer
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fix2: #For melee or laser
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hard: true
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shape:
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!type:PhysShapeAabb
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bounds: "-0.35,-0.35,0.35,0.35"
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mask:
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- FullTileMask
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layer:
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- Opaque
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- trigger:
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!type:DamageTrigger
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damage: 50
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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collection: CP14GrassGathering
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params:
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volume: 5
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variation: 0.05
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- !type:SpawnEntitiesBehavior
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spawn:
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CP14FloraMaterial1:
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min: 1
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max: 3
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- type: SpeedModifierContacts
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walkSpeedModifier: 0.25
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sprintSpeedModifier: 0.25
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- type: EmitSoundOnTrigger
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sound:
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params:
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volume: -8
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collection: CP14GrassGathering
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- type: TriggerOnCollide
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fixtureID: fix1
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- type: DamageContacts
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damage:
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types:
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Slash: 0.2
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Piercing: 0.2
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- type: entity
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id: CP14WallSnow
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name: snow wall
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