diff --git a/Content.Shared/Trigger/Components/Effects/StaminaDamageOnTriggerComponent.cs b/Content.Shared/Trigger/Components/Effects/StaminaDamageOnTriggerComponent.cs
new file mode 100644
index 0000000000..dd8136f1ba
--- /dev/null
+++ b/Content.Shared/Trigger/Components/Effects/StaminaDamageOnTriggerComponent.cs
@@ -0,0 +1,25 @@
+using Content.Shared.Trigger.Systems;
+using Robust.Shared.GameStates;
+
+namespace Content.Shared.Trigger.Components.Effects;
+
+///
+/// Will inflict stamina to an entity when triggered.
+/// If TargetUser is true it the user will have stamina inflicted instead.
+///
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+public sealed partial class StaminaDamageOnTriggerComponent : BaseXOnTriggerComponent
+{
+ ///
+ /// Should the inflicted stamina ignore resistances?
+ ///
+ [DataField, AutoNetworkedField]
+ public bool IgnoreResistances;
+
+ ///
+ /// The stamina amount that is inflicted to the target.
+ /// May be further modified by subscriptions.
+ ///
+ [DataField(required: true), AutoNetworkedField]
+ public float Stamina;
+}
diff --git a/Content.Shared/Trigger/Systems/StaminaDamageOnTriggerSystem.cs b/Content.Shared/Trigger/Systems/StaminaDamageOnTriggerSystem.cs
new file mode 100644
index 0000000000..0efa437275
--- /dev/null
+++ b/Content.Shared/Trigger/Systems/StaminaDamageOnTriggerSystem.cs
@@ -0,0 +1,42 @@
+using Content.Shared.Damage;
+using Content.Shared.Damage.Systems;
+using Content.Shared.Trigger.Components.Effects;
+
+namespace Content.Shared.Trigger.Systems;
+
+public sealed class StaminaDamageOnTriggerSystem : EntitySystem
+{
+ [Dependency] private readonly SharedStaminaSystem _stamina = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent(OnTrigger);
+ }
+
+ private void OnTrigger(Entity ent, ref TriggerEvent args)
+ {
+ if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
+ return;
+
+ var target = ent.Comp.TargetUser ? args.User : ent.Owner;
+
+ if (target == null)
+ return;
+
+ var ev = new BeforeStaminaDamageOnTriggerEvent(ent.Comp.Stamina, target.Value);
+ RaiseLocalEvent(ent.Owner, ref ev);
+
+ _stamina.TakeStaminaDamage(target.Value, ev.Stamina, source: args.User, with: ent.Owner, ignoreResist: ent.Comp.IgnoreResistances);
+
+ args.Handled = true;
+ }
+}
+
+///
+/// Raised on an entity before it inflicts stamina due to StaminaDamageOnTriggerComponent.
+/// Used to modify the stamina that will be inflicted.
+///
+[ByRefEvent]
+public record struct BeforeStaminaDamageOnTriggerEvent(float Stamina, EntityUid Tripper);