Solution normalizer (#227)
* dropper * add stabilizer * fuck, now * Update CP14SolutionNormalizerComponent.cs
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using Content.Shared.FixedPoint;
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using Robust.Shared.Audio;
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namespace Content.Server._CP14.Alchemy;
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/// <summary>
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/// gradually rounds down all reagents in the specified solution
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/// </summary>
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[RegisterComponent, Access(typeof(CP14SolutionNormalizerSystem))]
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public sealed partial class CP14SolutionNormalizerComponent : Component
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{
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[DataField(required: true)]
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public string Solution = string.Empty;
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/// <summary>
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/// will round down any reagent in solution until it is divisible by this value
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/// </summary>
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[DataField]
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public float Factor = 0.25f;
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/// <summary>
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/// the reagent will flow gradually by the specified number until it becomes normalized
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/// </summary>
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[DataField]
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public FixedPoint2 LeakageQuantity = 0.05f;
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[DataField]
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public TimeSpan UpdateFrequency = TimeSpan.FromSeconds(4f);
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[DataField]
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public TimeSpan NextUpdateTime = TimeSpan.Zero;
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[DataField]
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public SoundSpecifier NormalizeSound = new SoundPathSpecifier("/Audio/Ambience/Objects/drain.ogg")
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{
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Params = AudioParams.Default.WithVariation(0.03f)
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};
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}
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