Ambient loops (#323)
* ambient loop systems * audio content * Update ContentAudioSystem.CP14AmbientLoop.cs * Update attributions.yml * limit frequency * Update CP14AmbientLoopPrototype.cs * Create IsDaylight.cs * fix problem
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@@ -29,13 +29,14 @@ public sealed partial class ContentAudioSystem : SharedContentAudioSystem
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public const float AmbientMusicMultiplier = 3f;
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public const float LobbyMultiplier = 3f;
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public const float InterfaceMultiplier = 2f;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesOutsidePrediction = true;
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InitializeAmbientMusic();
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CP14InitializeAmbientLoops(); //CP14 ambient loops
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InitializeLobbyMusic();
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SubscribeNetworkEvent<RoundRestartCleanupEvent>(OnRoundCleanup);
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}
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@@ -82,6 +83,7 @@ public sealed partial class ContentAudioSystem : SharedContentAudioSystem
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return;
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UpdateAmbientMusic();
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CP14UpdateAmbientLoops(); //CP14
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UpdateLobbyMusic();
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UpdateFades(frameTime);
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}
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