diff --git a/Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs b/Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs index 9f633b3c08..08daa1fdb8 100644 --- a/Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs +++ b/Content.Server/GameObjects/EntitySystems/Click/InteractionSystem.cs @@ -292,7 +292,7 @@ namespace Content.Server.GameObjects.EntitySystems return false; var ray = new CollisionRay(coords.Position, dir.Normalized, collisionMask); - var rayResults = _physicsManager.IntersectRay(coords.MapId, ray, dir.Length, ignoredEnt); + var rayResults = _physicsManager.IntersectRay(coords.MapId, ray, dir.Length, ignoredEnt, true); return !rayResults.DidHitObject; }