Fixing some prototypes modifying components on init (#12385)
This commit is contained in:
@@ -29,7 +29,7 @@
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color: "#00FF00"
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- type: Item
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sprite: Objects/Misc/glowstick.rsi
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heldPrefix: off
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heldPrefix: unlit
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- type: Appearance
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visuals:
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- type: ExpendableLightVisualizer
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@@ -91,7 +91,7 @@
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color: "#FF0000"
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- type: Item
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sprite: Objects/Misc/glowstick.rsi
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heldPrefix: off
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heldPrefix: unlit
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- type: PointLight
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enabled: false
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color: "#FF0000"
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@@ -126,7 +126,7 @@
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color: "#FF00FF"
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- type: Item
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sprite: Objects/Misc/glowstick.rsi
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heldPrefix: off
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heldPrefix: unlit
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- type: PointLight
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enabled: false
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color: "#FF00FF"
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@@ -161,7 +161,7 @@
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color: "#FFFF00"
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- type: Item
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sprite: Objects/Misc/glowstick.rsi
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heldPrefix: off
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heldPrefix: unlit
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- type: PointLight
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enabled: false
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color: "#FFFF00"
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@@ -196,7 +196,7 @@
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color: "#0000FF"
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- type: Item
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sprite: Objects/Misc/glowstick.rsi
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heldPrefix: off
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heldPrefix: unlit
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- type: PointLight
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enabled: false
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color: "#0000FF"
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@@ -220,7 +220,7 @@
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color: "#FF0000"
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- type: Item
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sprite: Objects/Misc/glowstick.rsi
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heldPrefix: off
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heldPrefix: unlit
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- type: PointLight
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enabled: true
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color: "#FF0000"
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@@ -250,7 +250,7 @@
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color: "#FF0000"
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- type: Item
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sprite: Objects/Misc/glowstick.rsi
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heldPrefix: off
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heldPrefix: unlit
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- type: PointLight
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enabled: true
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color: "#FF0000"
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@@ -281,7 +281,7 @@
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color: "#FF0000"
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- type: Item
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sprite: Objects/Misc/glowstick.rsi
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heldPrefix: off
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heldPrefix: unlit
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- type: PointLight
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enabled: false
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color: "#FF0000"
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@@ -320,7 +320,7 @@
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color: "#FF0000"
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- type: Item
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sprite: Objects/Misc/glowstick.rsi
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heldPrefix: off
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heldPrefix: unlit
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- type: PointLight
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enabled: false
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color: "#FF0000"
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@@ -350,7 +350,7 @@
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color: "#FF0000"
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- type: Item
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sprite: Objects/Misc/glowstick.rsi
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heldPrefix: off
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heldPrefix: unlit
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- type: PointLight
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enabled: false
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color: "#FF0000"
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@@ -381,7 +381,7 @@
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color: "#FF0000"
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- type: Item
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sprite: Objects/Misc/glowstick.rsi
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heldPrefix: off
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heldPrefix: unlit
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- type: PointLight
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enabled: false
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color: "#FF0000"
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@@ -31,3 +31,4 @@
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- type: BasicEntityAmmoProvider
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proto: BulletKinetic
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capacity: 1
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count: 1
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@@ -17,6 +17,7 @@
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- type: BasicEntityAmmoProvider
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proto: ProjectileHealingBolt
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capacity: 10
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count: 10
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- type: entity
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name: staff of entrance
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@@ -35,3 +36,4 @@
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- type: BasicEntityAmmoProvider
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proto: ProjectilePolyboltDoor
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capacity: 10
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count: 10
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@@ -24,6 +24,7 @@
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- type: BasicEntityAmmoProvider
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proto: ProjectilePolyboltCarp
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capacity: 5
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count: 5
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- type: entity
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name: wand of monkey polymorph
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@@ -34,6 +35,7 @@
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- type: BasicEntityAmmoProvider
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proto: ProjectilePolyboltMonkey
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capacity: 5
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count: 5
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- type: entity
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name: wand of fireball
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@@ -53,6 +55,7 @@
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- type: BasicEntityAmmoProvider
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proto: ProjectileFireball
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capacity: 5
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count: 5
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- type: entity
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name: magical wand of instant death
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@@ -71,6 +74,7 @@
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- type: BasicEntityAmmoProvider
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proto: BulletInstakillMagic
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capacity: 3
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count: 3
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- type: entity
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name: wand of entrance
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@@ -89,3 +93,4 @@
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- type: BasicEntityAmmoProvider
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proto: ProjectilePolyboltDoor
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capacity: 10
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count: 10
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