Cleanup prototype instantiation in ExplosionSystem (#38642)
Cleanup prototype instantiation in ExplosionSystem
This commit is contained in:
@@ -913,10 +913,10 @@ sealed class Explosion
|
||||
/// <summary>
|
||||
/// Data needed to spawn an explosion with <see cref="ExplosionSystem.SpawnExplosion"/>.
|
||||
/// </summary>
|
||||
public sealed class QueuedExplosion
|
||||
public sealed class QueuedExplosion(ExplosionPrototype proto)
|
||||
{
|
||||
public MapCoordinates Epicenter;
|
||||
public ExplosionPrototype Proto = new();
|
||||
public ExplosionPrototype Proto = proto;
|
||||
public float TotalIntensity, Slope, MaxTileIntensity, TileBreakScale;
|
||||
public int MaxTileBreak;
|
||||
public bool CanCreateVacuum;
|
||||
|
||||
Reference in New Issue
Block a user