Little NodeContainer ECS (#17702)

This commit is contained in:
faint
2023-06-28 14:28:38 +03:00
committed by GitHub
parent c25f3f08ed
commit 2f85b5ea3c
27 changed files with 143 additions and 88 deletions

View File

@@ -2,6 +2,7 @@ using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos.Piping;
using Content.Shared.Interaction;
@@ -17,6 +18,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
public override void Initialize()
{
@@ -57,7 +59,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
if (!TryComp(uid, out AtmosDeviceComponent? device))
return;
if (!nodeContainer.TryGetNode(injector.InletName, out PipeNode? inlet))
if (!_nodeContainer.TryGetNode(nodeContainer, injector.InletName, out PipeNode? inlet))
return;
var environment = _atmosphereSystem.GetContainingMixture(uid, true, true);