diff --git a/Content.Server/_CP14/RoundLeave/CP14RoundLeaveSystem.cs b/Content.Server/_CP14/RoundLeave/CP14RoundLeaveSystem.cs index 4ed1e6366d..ba99d64911 100644 --- a/Content.Server/_CP14/RoundLeave/CP14RoundLeaveSystem.cs +++ b/Content.Server/_CP14/RoundLeave/CP14RoundLeaveSystem.cs @@ -94,7 +94,7 @@ public sealed class CP14RoundLeaveSystem : EntitySystem _adminLog.Add(LogType.Action, LogImpact.High, - $"{ToPrettyString(ent):player} was leave the round by ghosting into mist"); + $"{ToPrettyString(ent):player} left the round by ghosting into mist"); LeaveRound(ent, userId.Value, args.Mind); } diff --git a/Resources/Prototypes/_CP14/Entities/Actions/Spells/Life/cure_poison.yml b/Resources/Prototypes/_CP14/Entities/Actions/Spells/Life/cure_poison.yml index 8f1c2cab3b..503939eb6f 100644 --- a/Resources/Prototypes/_CP14/Entities/Actions/Spells/Life/cure_poison.yml +++ b/Resources/Prototypes/_CP14/Entities/Actions/Spells/Life/cure_poison.yml @@ -1,7 +1,7 @@ - type: entity id: CP14ActionSpellBloodPurification name: Blood purification - description: You cleanse the target's blood of poisons, and restore its volume slightly + description: You cleanse the target's blood of poisons and acids, and restore its volume slightly components: - type: Sprite sprite: _CP14/Actions/Spells/healing.rsi @@ -53,7 +53,7 @@ cooldown: 5 castDelay: 1.5 breakOnMove: false - + - type: entity id: CP14RuneBloodPurification parent: CP14BaseMagicRune diff --git a/Resources/Prototypes/_CP14/Entities/Actions/Spells/Light/search_of_life.yml b/Resources/Prototypes/_CP14/Entities/Actions/Spells/Light/search_of_life.yml index ad991ea859..9b15358973 100644 --- a/Resources/Prototypes/_CP14/Entities/Actions/Spells/Light/search_of_life.yml +++ b/Resources/Prototypes/_CP14/Entities/Actions/Spells/Light/search_of_life.yml @@ -48,7 +48,7 @@ - state: circle_increase color: "#79b330" shader: unshaded - + - type: entity id: CP14RuneSearchOfLife parent: CP14BaseMagicRune diff --git a/Resources/Prototypes/_CP14/Entities/Actions/Spells/Water/water_creation.yml b/Resources/Prototypes/_CP14/Entities/Actions/Spells/Water/water_creation.yml index 9a8fbae68a..9c27e4f08b 100644 --- a/Resources/Prototypes/_CP14/Entities/Actions/Spells/Water/water_creation.yml +++ b/Resources/Prototypes/_CP14/Entities/Actions/Spells/Water/water_creation.yml @@ -48,7 +48,7 @@ - type: entity id: CP14LiquidDropWater - parent: + parent: - BaseItem - ItemHeftyBase name: floating liquid drop diff --git a/Resources/Prototypes/_CP14/Entities/Structures/Decorations/flags_wallmount.yml b/Resources/Prototypes/_CP14/Entities/Structures/Decorations/flags_wallmount.yml index 77ed4375d8..bbe43f58db 100644 --- a/Resources/Prototypes/_CP14/Entities/Structures/Decorations/flags_wallmount.yml +++ b/Resources/Prototypes/_CP14/Entities/Structures/Decorations/flags_wallmount.yml @@ -33,7 +33,7 @@ parent: CP14WallmountFlagBase id: CP14WallmountFlagAlchemist name: alchemist tapestry - description: A tapestry with a potion symbol, indicating that alchemists dwell here. + description: A tapestry with a potion symbol indicating that alchemists dwell here. components: - type: Sprite layers: @@ -44,7 +44,7 @@ parent: CP14WallmountFlagBase id: CP14WallmountFlagBlacksmith name: blacksmith tapestry - description: A tapestry with a anvil symbol, indicating that blacksmiths dwell here. + description: A tapestry with an anvil symbol indicating that blacksmiths dwell here. components: - type: Sprite layers: @@ -55,7 +55,7 @@ parent: CP14WallmountFlagBase id: CP14WallmountFlagTavern name: tavern tapestry - description: A tapestry with a beer symbol, indicating that tavern is here. + description: A tapestry with a beer symbol indicating that the tavern is here. components: - type: Sprite layers: diff --git a/Resources/Prototypes/_CP14/Entities/Structures/Specific/Demiplanes/round_end.yml b/Resources/Prototypes/_CP14/Entities/Structures/Specific/Demiplanes/round_end.yml index 5610fa379a..ff66a0af68 100644 --- a/Resources/Prototypes/_CP14/Entities/Structures/Specific/Demiplanes/round_end.yml +++ b/Resources/Prototypes/_CP14/Entities/Structures/Specific/Demiplanes/round_end.yml @@ -3,7 +3,7 @@ parent: BaseStructure categories: [ ForkFiltered ] name: demiplane link crystal - description: Maintains communication with the demiplanes while charged. Causes mosnters from the demiplanes to attack the city. Once it is discharged, the game is over. + description: Maintains communication with the demiplanes while charged. Causes monsters from the demiplanes to attack the city. Once it is discharged, the game is over. suffix: ONE TO MAP components: - type: Fixtures @@ -94,7 +94,7 @@ sprite: _CP14/Structures/Specific/Thaumaturgy/energy_monolith_small.rsi layers: - state: dimension - - state: frame + - state: frame drawdepth: Mobs offset: 0,0.4 - type: CP14MagicEnergyContainer diff --git a/Resources/ServerInfo/_CP14/Guidebook_EN/JobsTabs/AdventurersTabs/Demiplanes.xml b/Resources/ServerInfo/_CP14/Guidebook_EN/JobsTabs/AdventurersTabs/Demiplanes.xml index 3a8a4a63df..f63081142f 100644 --- a/Resources/ServerInfo/_CP14/Guidebook_EN/JobsTabs/AdventurersTabs/Demiplanes.xml +++ b/Resources/ServerInfo/_CP14/Guidebook_EN/JobsTabs/AdventurersTabs/Demiplanes.xml @@ -13,7 +13,7 @@ There are "keys" in the game world that allow you to temporarily activate a port -. + When you activate the "key" (via the "Z" key or by clicking on the key), a portal is formed, which will teleport up to 4 players and what they are pulling behind them to the demiplane. Be aware that you may be immediately attacked by opponents who are near you. @@ -50,11 +50,11 @@ To prepare for an expedition to the demiplane, you may need the following items: ## Cooperation tips The entire Demiplane is designed for adventurers to (and should) work as a team. Define the basic concepts amongst yourselves: -- who will engage in melee and ranged combat? -- who will be responsible for healing and/or storing medicine vials? +- Who will engage in melee and ranged combat? +- Who will be responsible for healing and/or storing medicine vials? - Who will carry the team's cargo (crates or extra bags) to gather resources? - How will you divide the items you receive amongst yourselves later on? -- who will be your team leader during critical situations? +- Who will be your team leader during critical situations? - What will you do with dead and injured team members?