Великая жарка мяса (#788)
* temperature transform * Update CP14TemperatureSystem.cs * fix heating entities * cooking! * fix cooking * aaa * foodsequence remove * fix * fix
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@@ -130,12 +130,8 @@ public sealed class TemperatureSystem : EntitySystem
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public void ChangeHeat(EntityUid uid, float heatAmount, bool ignoreHeatResistance = false,
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TemperatureComponent? temperature = null)
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{
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//CrystallEdge may try place on heater and entity, and solutions
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//if (!Resolve(uid, ref temperature, false))
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// return;
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if (temperature == null)
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if (!Resolve(uid, ref temperature, false))
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return;
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//CrystallEdge may try place on heater and entity, and solutions END
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if (!ignoreHeatResistance)
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{
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