Add ability for +VVEDIT users to scale damage/healing in the game (#35255)
* Initial commit * Add universal modifier for all damage/heals, make guidebooks work. * help text
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@@ -141,6 +141,11 @@ public sealed class ChemistryGuideDataSystem : SharedChemistryGuideDataSystem
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{
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return _reagentSources.GetValueOrDefault(id) ?? new List<ReagentSourceData>();
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}
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// Is handled on server and updated on client via ReagentGuideRegistryChangedEvent
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public override void ReloadAllReagentPrototypes()
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{
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}
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}
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/// <summary>
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