Add ability for +VVEDIT users to scale damage/healing in the game (#35255)
* Initial commit * Add universal modifier for all damage/heals, make guidebooks work. * help text
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@@ -83,7 +83,7 @@ public sealed class HealingSystem : EntitySystem
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if (healing.ModifyBloodLevel != 0)
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_bloodstreamSystem.TryModifyBloodLevel(entity.Owner, healing.ModifyBloodLevel);
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var healed = _damageable.TryChangeDamage(entity.Owner, healing.Damage, true, origin: args.Args.User);
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var healed = _damageable.TryChangeDamage(entity.Owner, healing.Damage * _damageable.UniversalTopicalsHealModifier, true, origin: args.Args.User);
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if (healed == null && healing.BloodlossModifier != 0)
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return;
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