Add ability for +VVEDIT users to scale damage/healing in the game (#35255)
* Initial commit * Add universal modifier for all damage/heals, make guidebooks work. * help text
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@@ -212,7 +212,7 @@ public sealed partial class GunSystem : SharedGunSystem
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var hitName = ToPrettyString(hitEntity);
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if (dmg != null)
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dmg = Damageable.TryChangeDamage(hitEntity, dmg, origin: user);
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dmg = Damageable.TryChangeDamage(hitEntity, dmg * Damageable.UniversalHitscanDamageModifier, origin: user);
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// check null again, as TryChangeDamage returns modified damage values
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if (dmg != null)
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