move all the radio components and system to Shared (#40293)

* move all the radio components and system to Shared.

* duh split impl

* address reviews

* cleanup

---------

Co-authored-by: walksanatora <walkerffo22@gmail.com>
This commit is contained in:
slarticodefast
2025-09-12 01:26:47 +02:00
committed by GitHub
parent d8c55aef3c
commit 321331e664
24 changed files with 194 additions and 185 deletions

View File

@@ -1,6 +1,6 @@
using Content.Server.Radio.Components;
using Content.Shared.Implants;
using Content.Shared.Implants;
using Content.Shared.Implants.Components;
using Content.Shared.Radio.Components;
namespace Content.Server.Implants;

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@@ -1,30 +0,0 @@
using Content.Shared.Radio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.Radio.Components;
/// <summary>
/// This component is required to receive radio message events.
/// </summary>
[RegisterComponent]
public sealed partial class ActiveRadioComponent : Component
{
/// <summary>
/// The channels that this radio is listening on.
/// </summary>
[DataField("channels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
public HashSet<string> Channels = new();
/// <summary>
/// A toggle for globally receiving all radio channels.
/// Overrides <see cref="Channels"/>
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool ReceiveAllChannels;
/// <summary>
/// If this radio can hear all messages on all maps
/// </summary>
[DataField("globalReceive")]
public bool GlobalReceive = false;
}

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@@ -1,11 +0,0 @@
namespace Content.Server.Radio.Components;
/// <summary>
/// This component allows an entity to directly translate radio messages into chat messages. Note that this does not
/// automatically add an <see cref="ActiveRadioComponent"/>, which is required to receive radio messages on specific
/// channels.
/// </summary>
[RegisterComponent]
public sealed partial class IntrinsicRadioReceiverComponent : Component
{
}

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@@ -1,17 +0,0 @@
using Content.Server.Chat.Systems;
using Content.Shared.Chat;
using Content.Shared.Radio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.Radio.Components;
/// <summary>
/// This component allows an entity to directly translate spoken text into radio messages (effectively an intrinsic
/// radio headset).
/// </summary>
[RegisterComponent]
public sealed partial class IntrinsicRadioTransmitterComponent : Component
{
[DataField("channels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
public HashSet<string> Channels = new() { SharedChatSystem.CommonChannel };
}

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@@ -1,43 +0,0 @@
using Content.Server.Radio.EntitySystems;
using Content.Shared.Chat;
using Content.Shared.Radio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Server.Radio.Components;
/// <summary>
/// Listens for local chat messages and relays them to some radio frequency
/// </summary>
[RegisterComponent]
[Access(typeof(RadioDeviceSystem))]
public sealed partial class RadioMicrophoneComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("broadcastChannel", customTypeSerializer: typeof(PrototypeIdSerializer<RadioChannelPrototype>))]
public string BroadcastChannel = SharedChatSystem.CommonChannel;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("listenRange")]
public int ListenRange = 4;
[DataField("enabled")]
public bool Enabled = false;
[DataField("powerRequired")]
public bool PowerRequired = false;
/// <summary>
/// Whether or not interacting with this entity
/// toggles it on or off.
/// </summary>
[DataField("toggleOnInteract")]
public bool ToggleOnInteract = true;
/// <summary>
/// Whether or not the speaker must have an
/// unobstructed path to the radio to speak
/// </summary>
[DataField("unobstructedRequired")]
public bool UnobstructedRequired = false;
}

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@@ -1,27 +0,0 @@
using Content.Server.Radio.EntitySystems;
using Content.Shared.Chat;
using Content.Shared.Radio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.Radio.Components;
/// <summary>
/// Listens for radio messages and relays them to local chat.
/// </summary>
[RegisterComponent]
[Access(typeof(RadioDeviceSystem))]
public sealed partial class RadioSpeakerComponent : Component
{
/// <summary>
/// Whether or not interacting with this entity
/// toggles it on or off.
/// </summary>
[DataField("toggleOnInteract")]
public bool ToggleOnInteract = true;
[DataField("channels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
public HashSet<string> Channels = new () { SharedChatSystem.CommonChannel };
[DataField("enabled")]
public bool Enabled;
}

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@@ -1,13 +0,0 @@
using Content.Server.Radio.EntitySystems;
namespace Content.Server.Radio.Components;
/// <summary>
/// This component is used to tag players that are currently wearing an ACTIVE headset.
/// </summary>
[RegisterComponent]
public sealed partial class WearingHeadsetComponent : Component
{
[DataField("headset")]
public EntityUid Headset;
}

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@@ -1,6 +1,5 @@
using Content.Server.Chat.Systems;
using Content.Server.Emp;
using Content.Server.Radio.Components;
using Content.Shared.Inventory.Events;
using Content.Shared.Radio;
using Content.Shared.Radio.Components;

View File

@@ -3,7 +3,7 @@ using Content.Server.Chat.Systems;
using Content.Server.Interaction;
using Content.Server.Popups;
using Content.Server.Power.EntitySystems;
using Content.Server.Radio.Components;
using Content.Shared.Radio.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Power;
@@ -11,15 +11,15 @@ using Content.Shared.Radio;
using Content.Shared.Speech;
using Content.Shared.Speech.Components;
using Content.Shared.Chat;
using Content.Shared.Radio.Components;
using Robust.Shared.Prototypes;
using Content.Shared.Radio.EntitySystems;
namespace Content.Server.Radio.EntitySystems;
/// <summary>
/// This system handles radio speakers and microphones (which together form a hand-held radio).
/// </summary>
public sealed class RadioDeviceSystem : EntitySystem
public sealed class RadioDeviceSystem : SharedRadioDeviceSystem
{
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly PopupSystem _popup = default!;
@@ -100,15 +100,6 @@ public sealed class RadioDeviceSystem : EntitySystem
ToggleRadioSpeaker(uid, args.User, args.Handled, component);
args.Handled = true;
}
public void ToggleRadioMicrophone(EntityUid uid, EntityUid user, bool quiet = false, RadioMicrophoneComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
SetMicrophoneEnabled(uid, user, !component.Enabled, quiet, component);
}
private void OnPowerChanged(EntityUid uid, RadioMicrophoneComponent component, ref PowerChangedEvent args)
{
if (args.Powered)
@@ -116,7 +107,8 @@ public sealed class RadioDeviceSystem : EntitySystem
SetMicrophoneEnabled(uid, null, false, true, component);
}
public void SetMicrophoneEnabled(EntityUid uid, EntityUid? user, bool enabled, bool quiet = false, RadioMicrophoneComponent? component = null)
public override void SetMicrophoneEnabled(EntityUid uid, EntityUid? user, bool enabled, bool quiet = false, RadioMicrophoneComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
@@ -140,34 +132,6 @@ public sealed class RadioDeviceSystem : EntitySystem
RemCompDeferred<ActiveListenerComponent>(uid);
}
public void ToggleRadioSpeaker(EntityUid uid, EntityUid user, bool quiet = false, RadioSpeakerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
SetSpeakerEnabled(uid, user, !component.Enabled, quiet, component);
}
public void SetSpeakerEnabled(EntityUid uid, EntityUid? user, bool enabled, bool quiet = false, RadioSpeakerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.Enabled = enabled;
if (!quiet && user != null)
{
var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
_popup.PopupEntity(message, user.Value, user.Value);
}
_appearance.SetData(uid, RadioDeviceVisuals.Speaker, component.Enabled);
if (component.Enabled)
EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
else
RemCompDeferred<ActiveRadioComponent>(uid);
}
#endregion
private void OnExamine(EntityUid uid, RadioMicrophoneComponent component, ExaminedEvent args)
@@ -277,9 +241,9 @@ public sealed class RadioDeviceSystem : EntitySystem
}
if (TryComp<RadioMicrophoneComponent>(ent, out var mic))
mic.BroadcastChannel = channel;
mic.BroadcastChannel = channel.Value;
if (TryComp<RadioSpeakerComponent>(ent, out var speaker))
speaker.Channels = new() { channel };
speaker.Channels = new() { channel.Value };
Dirty(ent);
}
}

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@@ -1,7 +1,6 @@
using Content.Server.Administration.Logs;
using Content.Server.Chat.Systems;
using Content.Server.Power.Components;
using Content.Server.Radio.Components;
using Content.Shared.Chat;
using Content.Shared.Database;
using Content.Shared.Radio;

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@@ -1,6 +1,6 @@
using Content.Server.Inventory;
using Content.Server.Radio.Components;
using Content.Shared.Inventory;
using Content.Shared.Radio.Components;
using Content.Shared.Silicons.Borgs;
using Content.Shared.Silicons.Borgs.Components;
using Robust.Shared.Prototypes;

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@@ -1,7 +1,6 @@
using System.Linq;
using Content.Server.Administration;
using Content.Server.Chat.Managers;
using Content.Server.Radio.Components;
using Content.Server.Station.Systems;
using Content.Shared.Administration;
using Content.Shared.Chat;
@@ -9,6 +8,7 @@ using Content.Shared.Emag.Systems;
using Content.Shared.GameTicking;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Radio.Components;
using Content.Shared.Roles;
using Content.Shared.Roles.Components;
using Content.Shared.Silicons.Laws;

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@@ -1,11 +1,11 @@
using Content.Server.Chat.Systems;
using Content.Shared.Radio;
using Content.Server.Radio.Components;
using Content.Shared.Radio.Components;
using Content.Server.Radio.EntitySystems;
using Content.Server.Speech.Components;
using Content.Server.Wires;
using Content.Shared.Wires;
using Content.Shared.Radio;
using Content.Shared.Speech;
using Content.Shared.Wires;
using Robust.Shared.Prototypes;
namespace Content.Server.Speech;

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@@ -1,9 +1,9 @@
using Content.Server.Chat.Systems;
using Content.Server.Radio.Components;
using Content.Server.Vocalization.Components;
using Content.Shared.Chat;
using Content.Shared.Inventory;
using Content.Shared.Radio;
using Content.Shared.Radio.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
@@ -42,9 +42,9 @@ public sealed partial class RadioVocalizationSystem : EntitySystem
/// Selects a random radio channel from all ActiveRadio entities in a given entity's inventory
/// If no channels are found, this returns false and sets channel to an empty string
/// </summary>
private bool TryPickRandomRadioChannel(EntityUid entity, out string channel)
private bool TryPickRandomRadioChannel(EntityUid entity, out ProtoId<RadioChannelPrototype> channel)
{
HashSet<string> potentialChannels = [];
HashSet<ProtoId<RadioChannelPrototype>> potentialChannels = [];
// we don't have to check if this entity has an inventory. GetHandOrInventoryEntities will not yield anything
// if an entity has no inventory or inventory slots