Predict RepairableSystem (#38886)

* commit

* Update SharedRepairableSystem.cs

* compo

* final touches.

* Update RepairableComponent.cs

* Update RepairableSystem.cs

* Update Content.Shared/Repairable/RepairableSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
Kyle Tyo
2025-07-09 22:39:34 -04:00
committed by GitHub
parent 59633f6dc5
commit 326712faca
7 changed files with 142 additions and 144 deletions

View File

@@ -3,7 +3,6 @@ using Content.Server.DeviceNetwork.Systems;
using Content.Server.NPC.HTN;
using Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat.Ranged;
using Content.Server.Power.Components;
using Content.Server.Repairable;
using Content.Server.TurretController;
using Content.Shared.Access;
using Content.Shared.Destructible;
@@ -11,6 +10,7 @@ using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork.Events;
using Content.Shared.Power;
using Content.Shared.Repairable;
using Content.Shared.Turrets;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;