Predict RepairableSystem (#38886)
* commit * Update SharedRepairableSystem.cs * compo * final touches. * Update RepairableComponent.cs * Update RepairableSystem.cs * Update Content.Shared/Repairable/RepairableSystem.cs --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -3,7 +3,6 @@ using Content.Server.DeviceNetwork.Systems;
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using Content.Server.NPC.HTN;
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using Content.Server.NPC.HTN.PrimitiveTasks.Operators.Combat.Ranged;
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using Content.Server.Power.Components;
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using Content.Server.Repairable;
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using Content.Server.TurretController;
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using Content.Shared.Access;
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using Content.Shared.Destructible;
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@@ -11,6 +10,7 @@ using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.DeviceNetwork.Events;
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using Content.Shared.Power;
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using Content.Shared.Repairable;
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using Content.Shared.Turrets;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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