Grey mantle in winterdrobe (#29774)

* add the mantle

* fix a few things

* fix merge conflict stuff, remove from winterdrobe and lathe.

* Add mantle to loadouts (20 hour requirement)
This commit is contained in:
pigeonpeas
2024-08-13 05:20:12 -04:00
committed by GitHub
parent d49d78cebf
commit 329a0a875b
8 changed files with 61 additions and 0 deletions

View File

@@ -74,3 +74,14 @@
sprite: Clothing/Neck/mantles/qmmantle.rsi
- type: Clothing
sprite: Clothing/Neck/mantles/qmmantle.rsi
- type: entity
parent: ClothingNeckBase
id: ClothingNeckMantle
name: mantle
description: A soft mantle, made with the same 'synthetic' animal furs of the iconic winter coat.
components:
- type: Sprite
sprite: Clothing/Neck/mantles/mantle.rsi
- type: Clothing
sprite: Clothing/Neck/mantles/mantle.rsi

View File

@@ -8,6 +8,16 @@
role: JobPassenger
time: 36000 #10 hrs, silly reward for people who play passenger a lot
# Head of Greytide (for grey mantle)
- type: loadoutEffectGroup
id: MasterGrey
effects:
- !type:JobRequirementLoadoutEffect
requirement:
!type:RoleTimeRequirement
role: JobPassenger
time: 72000 #20 hrs, fun mantle for the most experienced greytiders
# Face
- type: loadout
id: PassengerFace
@@ -47,6 +57,20 @@
equipment:
jumpsuit: ClothingUniformJumpsuitAncient
# Neck
- type: loadout
id: Mantle
equipment:
neck: ClothingNeckMantle
effects:
- !type:GroupLoadoutEffect
proto: MasterGrey
- type: startingGear
id: Mantle
equipment:
neck: ClothingNeckMantle
# Back
- type: loadout
id: CommonBackpack

View File

@@ -173,6 +173,12 @@
- CommonSatchel
- CommonDuffel
- type: loadoutGroup
id: PassengerNeck
name: loadout-group-passenger-neck
loadouts:
- Mantle
- type: loadoutGroup
id: PassengerOuterClothing
name: loadout-group-passenger-outerclothing

View File

@@ -32,6 +32,7 @@
- GroupTankHarness
- PassengerJumpsuit
- CommonBackpack
- PassengerNeck
- PassengerFace
- PassengerGloves
- PassengerOuterClothing