Grey mantle in winterdrobe (#29774)
* add the mantle * fix a few things * fix merge conflict stuff, remove from winterdrobe and lathe. * Add mantle to loadouts (20 hour requirement)
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@@ -74,3 +74,14 @@
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sprite: Clothing/Neck/mantles/qmmantle.rsi
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- type: Clothing
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sprite: Clothing/Neck/mantles/qmmantle.rsi
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- type: entity
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parent: ClothingNeckBase
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id: ClothingNeckMantle
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name: mantle
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description: A soft mantle, made with the same 'synthetic' animal furs of the iconic winter coat.
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components:
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- type: Sprite
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sprite: Clothing/Neck/mantles/mantle.rsi
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- type: Clothing
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sprite: Clothing/Neck/mantles/mantle.rsi
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@@ -8,6 +8,16 @@
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role: JobPassenger
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time: 36000 #10 hrs, silly reward for people who play passenger a lot
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# Head of Greytide (for grey mantle)
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- type: loadoutEffectGroup
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id: MasterGrey
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effects:
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- !type:JobRequirementLoadoutEffect
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requirement:
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!type:RoleTimeRequirement
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role: JobPassenger
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time: 72000 #20 hrs, fun mantle for the most experienced greytiders
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# Face
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- type: loadout
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id: PassengerFace
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@@ -47,6 +57,20 @@
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equipment:
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jumpsuit: ClothingUniformJumpsuitAncient
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# Neck
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- type: loadout
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id: Mantle
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equipment:
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neck: ClothingNeckMantle
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effects:
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- !type:GroupLoadoutEffect
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proto: MasterGrey
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- type: startingGear
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id: Mantle
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equipment:
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neck: ClothingNeckMantle
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# Back
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- type: loadout
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id: CommonBackpack
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@@ -173,6 +173,12 @@
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- CommonSatchel
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- CommonDuffel
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- type: loadoutGroup
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id: PassengerNeck
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name: loadout-group-passenger-neck
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loadouts:
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- Mantle
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- type: loadoutGroup
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id: PassengerOuterClothing
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name: loadout-group-passenger-outerclothing
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@@ -32,6 +32,7 @@
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- GroupTankHarness
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- PassengerJumpsuit
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- CommonBackpack
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- PassengerNeck
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- PassengerFace
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- PassengerGloves
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- PassengerOuterClothing
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