Lobby refactor + species loadouts support (#27576)
* Vox stuff * Species loadouts and lobby refactor The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest. * a * Bulk changes * a * weh * Character import / export * finalise * woops this stuff too * Also datafield exporting * comments * Review
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@@ -1,7 +1,7 @@
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- type: species
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id: Vox
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name: species-name-vox
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roundStart: false # sad...
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roundStart: false # sad
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prototype: MobVox
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sprites: MobVoxSprites
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markingLimits: MobVoxMarkingLimits
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