Cleanup more SpriteComponent warnings (part 2) (#37522)
* Cleanup warnings in DamageMarkerSystem * Cleanup warnings in CuffableSystem * Cleanup warnings in DeployableTurretSystem * Cleanup warnings in StorageContainerVisualsSystem * Cleanup warnings in ItemMapperSystem * Cleanup warnings in ItemCounterSystem * Cleanup warnings in RandomSpriteSystem * Cleanup warnings in PowerCellSystem * Cleanup warnings in ParticleAcceleratorPartVisualizerSystem * Cleanup warnings in PaperVisualizerSystem * Cleanup warnings in PoweredLightVisualizerSystem * Cleanup warnings in LightBulbSystem * Cleanup warnings in EmergencyLightSystem * Cleanup warnings in DoorSystem * Cleanup warnings in ClockSystem * Cleanup warnings in BuckleSystem * Cleanup warnings in JukeboxSystem
This commit is contained in:
@@ -5,6 +5,8 @@ namespace Content.Client.Light.Visualizers;
|
||||
|
||||
public sealed class LightBulbSystem : VisualizerSystem<LightBulbComponent>
|
||||
{
|
||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
||||
|
||||
protected override void OnAppearanceChange(EntityUid uid, LightBulbComponent comp, ref AppearanceChangeEvent args)
|
||||
{
|
||||
if (args.Sprite == null)
|
||||
@@ -16,13 +18,13 @@ public sealed class LightBulbSystem : VisualizerSystem<LightBulbComponent>
|
||||
switch (state)
|
||||
{
|
||||
case LightBulbState.Normal:
|
||||
args.Sprite.LayerSetState(LightBulbVisualLayers.Base, comp.NormalSpriteState);
|
||||
_sprite.LayerSetRsiState((uid, args.Sprite), LightBulbVisualLayers.Base, comp.NormalSpriteState);
|
||||
break;
|
||||
case LightBulbState.Broken:
|
||||
args.Sprite.LayerSetState(LightBulbVisualLayers.Base, comp.BrokenSpriteState);
|
||||
_sprite.LayerSetRsiState((uid, args.Sprite), LightBulbVisualLayers.Base, comp.BrokenSpriteState);
|
||||
break;
|
||||
case LightBulbState.Burned:
|
||||
args.Sprite.LayerSetState(LightBulbVisualLayers.Base, comp.BurnedSpriteState);
|
||||
_sprite.LayerSetRsiState((uid, args.Sprite), LightBulbVisualLayers.Base, comp.BurnedSpriteState);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -30,7 +32,7 @@ public sealed class LightBulbSystem : VisualizerSystem<LightBulbComponent>
|
||||
// also update sprites color
|
||||
if (AppearanceSystem.TryGetData<Color>(uid, LightBulbVisuals.Color, out var color, args.Component))
|
||||
{
|
||||
args.Sprite.Color = color;
|
||||
_sprite.SetColor((uid, args.Sprite), color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user