Merge remote-tracking branch 'upstream/stable' into ed-15-09-2025-upstream-sync

# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Overlays/StencilOverlay.cs
#	Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
#	Content.Server/GameTicking/Commands/SetGamePresetCommand.cs
#	Content.Server/Players/PlayTimeTracking/PlayTimeTrackingSystem.cs
#	Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs
#	Content.Shared/Clothing/Components/ClothingComponent.cs
#	Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
#	Content.Shared/Humanoid/SkinColor.cs
#	Resources/Prototypes/Entities/Objects/Consumable/Food/Containers/bowl.yml
This commit is contained in:
Ed
2025-09-15 13:50:49 +03:00
1436 changed files with 85525 additions and 17772 deletions

View File

@@ -61,6 +61,8 @@ public abstract partial class SharedPuddleSystem
var puddleSolution = _solutionContainerSystem.SplitSolution(soln.Value, solution.Volume);
TrySpillAt(Transform(target).Coordinates, puddleSolution, out _);
// TODO: Make this an event subscription once spilling puddles is predicted.
// Injectors should not be hardcoded here.
if (TryComp<InjectorComponent>(entity, out var injectorComp))
{
injectorComp.ToggleState = InjectorToggleMode.Draw;