Remove combat mode component reference (#15206)

This commit is contained in:
DrSmugleaf
2023-04-08 13:16:48 -07:00
committed by GitHub
parent b4164e62b1
commit 34bcd042d1
29 changed files with 126 additions and 159 deletions

View File

@@ -73,10 +73,6 @@
description: Nice to have, but you can't build a civilization on a foundation of honey alone.
components:
- type: CombatMode
disarmAction:
enabled: false
autoPopulate: false
name: action-name-disarm
- type: MovementSpeedModifier
baseWalkSpeed : 7
baseSprintSpeed : 7
@@ -134,10 +130,6 @@
description: How nice a bee. Oh no, it looks angry and wants my pizza.
components:
- type: CombatMode
disarmAction:
enabled: false
autoPopulate: false
name: action-name-disarm
- type: MeleeWeapon
hidden: true
angle: 0
@@ -652,7 +644,6 @@
description: A large marsupial herbivore. It has powerful hind legs and... boxing gloves?
components:
- type: CombatMode
disarm: null
- type: Sprite
drawdepth: Mobs
layers:
@@ -690,7 +681,6 @@
description: New church of neo-darwinists actually believe that EVERY animal evolved from a monkey. Tastes like pork, and killing them is both fun and relaxing.
components:
- type: CombatMode
disarm: null
- type: NameIdentifier
group: Monkey
- type: SentienceTarget
@@ -858,10 +848,6 @@
enabled: false
autoPopulate: false
name: action-name-combat
disarmAction:
enabled: false
autoPopulate: false
name: action-name-disarm
- type: Bloodstream
bloodMaxVolume: 50
- type: DiseaseCarrier #The other class lab animal and disease vector
@@ -1329,10 +1315,6 @@
- id: FoodMeatSpider
amount: 2
- type: CombatMode
disarmAction:
enabled: false
autoPopulate: false
name: action-name-disarm
- type: MobThresholds
thresholds:
0: Alive
@@ -2028,10 +2010,6 @@
types:
Blunt: 0.1
- type: CombatMode
disarmAction:
enabled: false
autoPopulate: false
name: action-name-disarm
- type: MeleeWeapon
hidden: true
soundHit:

View File

@@ -56,10 +56,6 @@
bloodMaxVolume: 300
bloodReagent: Cryoxadone
- type: CombatMode
disarmAction:
enabled: false
autoPopulate: false
name: action-name-disarm
- type: Temperature
heatDamageThreshold: 500
coldDamageThreshold: 0

View File

@@ -20,10 +20,6 @@
- map: [ "enum.DamageStateVisualLayers.Base" ]
state: base
- type: CombatMode
disarmAction:
enabled: false
autoPopulate: false
name: action-name-disarm
- type: Physics
- type: Fixtures
fixtures:

View File

@@ -39,10 +39,6 @@
- type: Bloodstream
bloodMaxVolume: 100
- type: CombatMode
disarmAction:
enabled: false
autoPopulate: false
name: action-name-disarm
- type: MeleeWeapon
hidden: true
soundHit:

View File

@@ -57,10 +57,6 @@
- type: Bloodstream
bloodMaxVolume: 50
- type: CombatMode
disarmAction:
enabled: false
autoPopulate: false
name: action-name-disarm
- type: MeleeWeapon
hidden: true
soundHit:

View File

@@ -9,7 +9,6 @@
- type: DiseaseProtection
protection: 1
- type: CombatMode
disarm: null
- type: InputMover
- type: MobMover
- type: HTN

View File

@@ -18,10 +18,6 @@
- Dragon
- type: Speech
- type: CombatMode
disarmAction:
enabled: false
autoPopulate: false
name: action-name-disarm
- type: MobMover
- type: InputMover
- type: MovementSpeedModifier

View File

@@ -5,7 +5,6 @@
id: MobDwarf
components:
- type: CombatMode
disarm: null
- type: InteractionPopup
successChance: 1
interactSuccessString: hugging-success-generic

View File

@@ -5,7 +5,6 @@
id: MobHuman
components:
- type: CombatMode
disarm: null
- type: InteractionPopup
successChance: 1
interactSuccessString: hugging-success-generic

View File

@@ -5,7 +5,6 @@
id: MobReptilian
components:
- type: CombatMode
disarm: null
- type: InteractionPopup
successChance: 1
interactSuccessString: hugging-success-generic

View File

@@ -4,7 +4,6 @@
id: MobSlimePerson
components:
- type: CombatMode
disarm: null
- type: InteractionPopup
successChance: 1
interactSuccessString: hugging-success-generic

View File

@@ -5,7 +5,6 @@
id: MobVox
components:
- type: CombatMode
disarm: null
- type: InteractionPopup
successChance: 1
interactSuccessString: hugging-success-generic