Made the Mosin bayonet usable. (#38295)
* Made mosin an alt-melee weapon, added reagent fill for the weapon. * fixes --------- Co-authored-by: RedBookcase <Usualmoves@gmail.com> Co-authored-by: beck-thompson <beck314159@hotmail.com>
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@@ -46,6 +46,45 @@
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi
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layers:
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- state: base
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- state: base1
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map: [ "enum.SolutionContainerLayers.Fill" ]
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visible: false
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- type: Appearance
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- type: SolutionContainerVisuals
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maxFillLevels: 1
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fillBaseName: base
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inHandsFillBaseName: -fill-
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inHandsMaxFillLevels: 1
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equippedFillBaseName: -fill-
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equippedMaxFillLevels: 1
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- type: MeleeWeapon
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wideAnimationRotation: -135
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damage:
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types:
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Piercing: 12
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angle: 0
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animation: WeaponArcThrust
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soundHit:
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path: /Audio/Weapons/bladeslice.ogg
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- type: MeleeRequiresWield
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- type: AltFireMelee
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attackType: Heavy
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- type: SolutionContainerManager
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solutions:
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melee:
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maxVol: 2
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- type: MeleeChemicalInjector
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solution: melee
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- type: RefillableSolution
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solution: melee
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- type: InjectableSolution
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solution: melee
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- type: SolutionTransfer
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maxTransferAmount: 2
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- type: Sharp
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butcherDelayModifier: 2 #It's a bayonet
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- type: GunRequiresWield
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- type: StaticPrice
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price: 500
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