shuttle impacts port (#37422)
* initial * adjust densities and thruster hp * Fix evil hack * Last stuff * review, cleanup * admin RW * minor cleanup --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -46,7 +46,7 @@
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100 # Considering we need a lot of thrusters didn't want to make an individual one too tanky
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damage: 300 # Changed 100->300 because impact damage is real
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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@@ -72,13 +72,13 @@
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 300
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damage: 600
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- trigger:
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!type:DamageTrigger
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damage: 100
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damage: 300
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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@@ -48,6 +48,17 @@
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path: /Audio/Effects/break_stone.ogg
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params:
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volume: -6
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.5,-0.5,0.5,0.5"
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mask:
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- FullTileMask
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layer:
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- WallLayer
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density: 2000
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- type: entity
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abstract: true
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@@ -183,6 +183,17 @@
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- type: IconSmooth
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key: walls
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base: clown
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.5,-0.5,0.5,0.5"
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mask:
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- FullTileMask
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layer:
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- WallLayer
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density: 8000 # really good ramming wall, bananium is rare so it's probably fine
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- type: entity
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parent: BaseWall
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@@ -343,6 +354,17 @@
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node: girder
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.5,-0.5,0.5,0.5"
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mask:
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- FullTileMask
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layer:
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- WallLayer
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density: 4000
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- type: IconSmooth
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key: walls
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base: gold
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@@ -472,6 +494,17 @@
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- type: IconSmooth
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key: walls
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base: plastitanium
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.5,-0.5,0.5,0.5"
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mask:
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- FullTileMask
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layer:
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- WallLayer
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density: 4000
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- type: Damageable
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damageContainer: StructuralInorganic
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damageModifierSet: StructuralMetallicStrong
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@@ -605,6 +638,17 @@
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price: 250
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- type: RadiationBlocker
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resistance: 5
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.5,-0.5,0.5,0.5"
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mask:
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- FullTileMask
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layer:
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- WallLayer
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density: 2000
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- type: entity
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parent: WallReinforced
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@@ -804,6 +848,26 @@
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state: state0
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- type: Reflect
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reflectProb: 1
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- type: Pullable
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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- South
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- East
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PolygonShape
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vertices:
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- "-0.5,-0.5"
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- "0.5,0.5"
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- "0.5,-0.5"
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mask:
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- FullTileMask
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layer:
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- WallLayer
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density: 2000
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- type: Damageable
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damageContainer: StructuralInorganic
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damageModifierSet: StructuralMetallicStrong
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@@ -896,6 +960,17 @@
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5: { state: shuttle_construct-5, visible: true}
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- type: Reflect
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reflectProb: 1
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.5,-0.5,0.5,0.5"
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mask:
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- FullTileMask
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layer:
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- WallLayer
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density: 2000
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- type: entity
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parent: BaseWall
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@@ -1048,6 +1123,17 @@
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node: girder
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.5,-0.5,0.5,0.5"
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mask:
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- FullTileMask
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layer:
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- WallLayer
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density: 6000
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- type: IconSmooth
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key: walls
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base: uranium
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@@ -34,6 +34,17 @@
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- type: StaticPrice
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price: 100
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- type: BlockWeather
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.5,-0.5,0.5,0.5"
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mask:
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- FullTileMask
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layer:
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- WallLayer
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density: 4000
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- type: entity
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id: PlastitaniumWindowSquareBase
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@@ -144,6 +155,7 @@
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- FullTileMask
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layer:
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- GlassLayer
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density: 4000
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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@@ -55,6 +55,17 @@
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sprite: Structures/Windows/cracks.rsi
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- type: StaticPrice
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price: 132
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.5,-0.5,0.5,0.5"
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mask:
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- FullTileMask
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layer:
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- WallLayer
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density: 2000
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- type: entity
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id: PlasmaReinforcedWindowDirectional
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@@ -148,6 +159,7 @@
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- FullTileMask
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layer:
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- GlassLayer
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density: 2000
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- type: Airtight
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noAirWhenFullyAirBlocked: false
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airBlockedDirection:
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@@ -72,6 +72,7 @@
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isSpace: true
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itemDrop: PartRodMetal1
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heatCapacity: 10000
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mass: 200
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- type: tile
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id: TrainLattice
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@@ -87,3 +88,4 @@
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isSpace: true
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itemDrop: PartRodMetal1
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heatCapacity: 10000
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mass: 200
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