Blue amanita flower, mana potions! (#478)
* merge bloodgrass and red flowers * delete sprites * add blue amanita sprites * restruct alchemy reactions folders * mana heal and damage reagent * add gatherable to worldgen * fixes * Update sewing_table.yml * Update Alchemy.xml * Update Alchemy.xml * Update migration.yml
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@@ -20,7 +20,10 @@ public partial class CP14MagicWeaknessSystem : EntitySystem
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base.Initialize();
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SubscribeLocalEvent<CP14MagicUnsafeDamageComponent, CP14MagicEnergyBurnOutEvent>(OnMagicEnergyBurnOutDamage);
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SubscribeLocalEvent<CP14MagicUnsafeDamageComponent, CP14MagicEnergyOverloadEvent>(OnMagicEnergyOverloadDamage);
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SubscribeLocalEvent<CP14MagicUnsafeSleepComponent, CP14MagicEnergyBurnOutEvent>(OnMagicEnergyBurnOutSleep);
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SubscribeLocalEvent<CP14MagicUnsafeSleepComponent, CP14MagicEnergyOverloadEvent>(OnMagicEnergyOverloadSleep);
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}
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private void OnMagicEnergyBurnOutSleep(Entity<CP14MagicUnsafeSleepComponent> ent, ref CP14MagicEnergyBurnOutEvent args)
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@@ -35,9 +38,27 @@ public partial class CP14MagicWeaknessSystem : EntitySystem
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}
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}
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private void OnMagicEnergyOverloadSleep(Entity<CP14MagicUnsafeSleepComponent> ent, ref CP14MagicEnergyOverloadEvent args)
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{
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if (args.OverloadEnergy > ent.Comp.SleepThreshold)
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{
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_popup.PopupEntity(Loc.GetString("cp14-magic-energy-damage-burn-out-fall"), ent, ent, PopupType.LargeCaution);
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_statusEffects.TryAddStatusEffect<ForcedSleepingComponent>(ent,
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StatusEffectKey,
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TimeSpan.FromSeconds(ent.Comp.SleepPerEnergy * (float)args.OverloadEnergy),
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false);
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}
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}
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private void OnMagicEnergyBurnOutDamage(Entity<CP14MagicUnsafeDamageComponent> ent, ref CP14MagicEnergyBurnOutEvent args)
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{
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_popup.PopupEntity(Loc.GetString("cp14-magic-energy-damage-burn-out"), ent, ent, PopupType.LargeCaution);
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_damageable.TryChangeDamage(ent, ent.Comp.DamagePerEnergy * args.BurnOutEnergy);
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}
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private void OnMagicEnergyOverloadDamage(Entity<CP14MagicUnsafeDamageComponent> ent, ref CP14MagicEnergyOverloadEvent args)
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{
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_popup.PopupEntity(Loc.GetString("cp14-magic-energy-damage-overload"), ent, ent, PopupType.LargeCaution);
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_damageable.TryChangeDamage(ent, ent.Comp.DamagePerEnergy * args.OverloadEnergy);
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}
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}
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