More guidebook fixes (#38699)
* First commit - Resolving a few different pages, fixing typos and updating spellings and phrasing to be more coherent. * More slight changes * Reverting slightly the salvage page change * Fixing Science wording inconsistency * Few other small guidebook fixes - Updating NukeOps page to properly refer to "Corpsman" rather than "Agent". - Typo and slight wording change in Traitors.xml. - Updating small typos in Antagonists.xml and Zombies.xml pages.
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<Document>
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# Robotics
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The science team has the ability to create several unique types of robots to suit the station's needs. In order to begin, you'll want to research [color=#a4885c]Robotics[/color] technology.
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The science team has the ability to create several unique types of robots to suit the station's needs. In order to begin, you'll want to research the [color=#a4885c]Robotics[/color] technology.
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## Exosuit Fabricator
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<Box>
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</Box>
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[color=#a4885c]Bots[/color] are small, simple automata which can perform simple tasks, such as cleaning. They don't use power cells, but are quite fragile. Making these will require parts which can be made at an exosuit fabricator.
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To make a bot, open the [color=#a4885c]Construction Menu[/color] and go to the "Utilities" category (or just search "bot") and you'll have the whole list of recipes. In order to assemble the bot, you must have the parts outlined by the recipe close to you and click [color=#a4885c]Build[/color], after a few seconds your newly created silicon servant should appear at your feet!
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To make a bot, open the [color=#a4885c]Construction Menu[/color] and go to the "Utilities" category (or just search "bot") and you'll have the whole list of recipes. In order to assemble the bot, you must have the parts outlined by the recipe close to you and click [color=#a4885c]Build[/color], after a few seconds your newly created silicon servant should appear at your feet!
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## Mechs
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<Box>
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<GuideEntityEmbed Entity="RipleyPeripheralsElectronics" Caption="Ripley peripherals control module"/>
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</Box>
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For example, both of the circuit boards above are necessary to create a ripley mech, and cannot be used to make any other mech.
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For example, both of the circuit boards above are necessary to create a Ripley mech, and cannot be used to make any other mech.
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To start making a mech, print their harness in the fabricator and insert the limbs, you can [color=#a4885c]examine[/color] it to see how to proceed with construction once all limbs are in place.
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- Every mech requires some combination of wires, tool usage, and their own unique circuit boards to construct after the chassis has been assembled. Most mechs have two or more unique circuit boards. For example, the [color=#a4885c]Ripley[/color] mech requires a [color=#a4885c]ripley controls module[/color] board and a [color=#a4885c]ripley peripherals module[/color] board.
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<Document>
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## Anomaly Scanner
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The Anomaly Scanner is used to gather various information on anomalies. They can be found inside of the lockers in the science department.
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The Anomaly Scanner is used to gather various information on anomalies. They can be found inside the lockers in the science department.
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<Box>
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<GuideEntityEmbed Entity="AnomalyScanner"/>
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<Document>
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# Science
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[color=#c96dbf]Science[/color], often called Research and Development, is a job made up of both generating research points to unlock new technologies as well as using said technologies to produce new items at lathes to help out the station.
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[color=#c96dbf]Science[/color], often called Research and Development, is a job consisting of generating research points to unlock new technologies and using said technologies to produce new items at lathes to help out the station.
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## Personnel
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[color=#c96dbf]Science[/color]'s staff is made up of Research Assistants and Scientists. [color=#c96dbf]Science[/color] is run by the Research Director.
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<GuideEntityEmbed Entity="ToyFigurineScientist" Caption="Scientist"/>
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<GuideEntityEmbed Entity="ToyFigurineResearchDirector" Caption="RD"/>
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</Box>
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## Technologies
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<Box>
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<GuideEntityEmbed Entity="ComputerResearchAndDevelopment"/>
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@@ -37,7 +37,7 @@ Each Discipline tree has up to 3 tiers of technologies. At the start the only ti
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In order to progress further, you have to research up to [color=brown]75%[/color] of the current tier to move to the next one. So in order to unlock T2 researches you need to research 75% of T1.
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Now [color=green]Tier 3[/color] is where it gets interesting. If you research a T3 tech, you [color=brown]lock out[/color] T3 techs from other Discipline trees. That is, unless... you find some other way around it, probably should ask your [color=purple]Research Director[/color].
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Now [color=green]Tier 3[/color] is where it gets interesting. If you research a T3 tech, you [color=brown]lock out[/color] T3 techs from other Discipline trees. That is, unless you can find some other way around it... you should probably ask your [color=purple]Research Director[/color].
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## Lathes
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<Box>
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