More guidebook fixes (#38699)

* First commit
- Resolving a few different pages, fixing typos and updating spellings and phrasing to be more coherent.

* More slight changes

* Reverting slightly the salvage page change

* Fixing Science wording inconsistency

* Few other small guidebook fixes
- Updating NukeOps page to properly refer to "Corpsman" rather than "Agent".
- Typo and slight wording change in Traitors.xml.
- Updating small typos in Antagonists.xml and Zombies.xml pages.
This commit is contained in:
Andrew Malcolm O'Neill
2025-07-04 01:04:27 +01:00
committed by GitHub
parent 8648841714
commit 35dfaa0ff7
13 changed files with 36 additions and 34 deletions

View File

@@ -1,6 +1,6 @@
<Document>
# Science
[color=#c96dbf]Science[/color], often called Research and Development, is a job made up of both generating research points to unlock new technologies as well as using said technologies to produce new items at lathes to help out the station.
[color=#c96dbf]Science[/color], often called Research and Development, is a job consisting of generating research points to unlock new technologies and using said technologies to produce new items at lathes to help out the station.
## Personnel
[color=#c96dbf]Science[/color]'s staff is made up of Research Assistants and Scientists. [color=#c96dbf]Science[/color] is run by the Research Director.
@@ -9,7 +9,7 @@
<GuideEntityEmbed Entity="ToyFigurineScientist" Caption="Scientist"/>
<GuideEntityEmbed Entity="ToyFigurineResearchDirector" Caption="RD"/>
</Box>
## Technologies
<Box>
<GuideEntityEmbed Entity="ComputerResearchAndDevelopment"/>
@@ -37,7 +37,7 @@ Each Discipline tree has up to 3 tiers of technologies. At the start the only ti
In order to progress further, you have to research up to [color=brown]75%[/color] of the current tier to move to the next one. So in order to unlock T2 researches you need to research 75% of T1.
Now [color=green]Tier 3[/color] is where it gets interesting. If you research a T3 tech, you [color=brown]lock out[/color] T3 techs from other Discipline trees. That is, unless... you find some other way around it, probably should ask your [color=purple]Research Director[/color].
Now [color=green]Tier 3[/color] is where it gets interesting. If you research a T3 tech, you [color=brown]lock out[/color] T3 techs from other Discipline trees. That is, unless you can find some other way around it... you should probably ask your [color=purple]Research Director[/color].
## Lathes
<Box>