Clothing update (#231)
* added cotton shirts * pants update * add new cloaks * Update misc_startinggear.yml * glasses update * Update migration.yml * remove yellow hoodie helmet
This commit is contained in:
@@ -46,7 +46,7 @@
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parent: CP14ClothingCloakBase
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id: CP14ClothingCloakFurcapeBlack
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name: furcape
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description: Brutal woolen wool cape
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description: Brutal woolen wool cape.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Cloak/furcape2.rsi
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@@ -57,7 +57,7 @@
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parent: CP14ClothingCloakBase
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id: CP14ClothingCloakFurcapeBlue
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name: furcape
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description: Brutal woolen wool cape
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description: Brutal woolen wool cape.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Cloak/furcape.rsi
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@@ -66,19 +66,22 @@
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- type: entity
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parent: CP14ClothingCloakBase
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id: CP14ClothingCloakHoodieYellow
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name: yellow short hooded cape
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description: Protects your shoulders and head from the cold and the interest of the opposite sex.
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id: CP14ClothingCloakSimpleWhite
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name: white cloak
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description: Long coat with a high collar.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Cloak/yellowhoodie.rsi
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sprite: _CP14/Clothing/Cloak/Simple/white.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Cloak/yellowhoodie.rsi
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- type: ToggleableClothing
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clothingPrototype: CP14ClothingHeadHoodieYellow
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requiredSlot:
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- cloak
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slot: head
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- type: ContainerContainer
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containers:
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toggleable-clothing: !type:ContainerSlot {}
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sprite: _CP14/Clothing/Cloak/Simple/white.rsi
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- type: entity
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parent: CP14ClothingCloakBase
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id: CP14ClothingCloakSimpleDarkBlue
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name: dark cloak
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description: Long coat with a high collar.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Cloak/Simple/dark_blue.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Cloak/Simple/dark_blue.rsi
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@@ -14,21 +14,6 @@
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size: Small
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storedRotation: -90
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- type: entity
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parent: CP14ClothingHeadBase
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id: CP14ClothingHeadHoodieYellow
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noSpawn: true
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name: yellow hood
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description: You gain +2 to stealth rolls against the attention of the opposite sex.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Head/yellowhoodie.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Head/yellowhoodie.rsi
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- type: Tag
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tags:
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- HidesHair
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- type: entity
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parent: CP14ClothingHeadBase
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id: CP14ClothingHeadMetalHeadband
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@@ -13,14 +13,25 @@
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- type: entity
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parent: CP14ClothingPantsBase
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id: CP14ClothingPantsHarlequinRed
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name: red-and-yellow harlequin pants
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description: Blood red on one side, sunny yellow on the other. The duality of life and death is always a good joke.
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id: CP14ClothingPantsTrouserWhite
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name: white trouser
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description: Wide, loose pants made of plain canvas cloth.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Pants/harlequin.rsi
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sprite: _CP14/Clothing/Pants/Trousers/white.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Pants/harlequin.rsi
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sprite: _CP14/Clothing/Pants/Trousers/white.rsi
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- type: entity
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parent: CP14ClothingPantsBase
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id: CP14ClothingPantsTrouserDarkBlue
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name: dark trouser
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description: Wide, loose pants made of plain canvas cloth.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Pants/Trousers/dark_blue.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Pants/Trousers/dark_blue.rsi
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- type: entity
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parent: CP14ClothingPantsBase
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@@ -13,14 +13,69 @@
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- type: entity
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parent: CP14ClothingShirtBase
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id: CP14ClothingShirtHarlequineRed
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name: red harlequin shirt
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description: It doesn't show the bloodstains that are left behind after bad jokes.
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id: CP14ClothingShirtCottonBlue
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name: cotton blue shirt
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description: Pleasant to the touch material, in a comfortable loose shirt shape.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Shirt/harlequine_red.rsi
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sprite: _CP14/Clothing/Shirt/Cotton/blue.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Shirt/harlequine_red.rsi
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sprite: _CP14/Clothing/Shirt/Cotton/blue.rsi
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- type: entity
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parent: CP14ClothingShirtBase
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id: CP14ClothingShirtCottonBlueDark
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name: cotton dark shirt
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description: Pleasant to the touch material, in a comfortable loose shirt shape.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Shirt/Cotton/dark_blue.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Shirt/Cotton/dark_blue.rsi
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- type: entity
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parent: CP14ClothingShirtBase
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id: CP14ClothingShirtCottonPurple
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name: cotton purple shirt
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description: Pleasant to the touch material, in a comfortable loose shirt shape.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Shirt/Cotton/purple.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Shirt/Cotton/purple.rsi
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- type: entity
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parent: CP14ClothingShirtBase
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id: CP14ClothingShirtCottonRed
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name: cotton red shirt
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description: Pleasant to the touch material, in a comfortable loose shirt shape.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Shirt/Cotton/red.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Shirt/Cotton/red.rsi
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- type: entity
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parent: CP14ClothingShirtBase
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id: CP14ClothingShirtCottonWhite
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name: cotton white shirt
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description: Pleasant to the touch material, in a comfortable loose shirt shape.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Shirt/Cotton/white.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Shirt/Cotton/white.rsi
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- type: entity
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parent: CP14ClothingShirtBase
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id: CP14ClothingShirtCottonYellow
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name: cotton yellow shirt
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description: Pleasant to the touch material, in a comfortable loose shirt shape.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Shirt/Cotton/yellow.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Shirt/Cotton/yellow.rsi
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- type: entity
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parent: CP14ClothingShirtBase
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@@ -25,8 +25,8 @@
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sprite: Mobs/Customization/masking_helpers.rsi
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state: unisex_full
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visible: false
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- map: [ "pants" ]
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- map: [ "shirt" ]
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- map: [ "pants" ]
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- map: [ "enum.HumanoidVisualLayers.LFoot" ]
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- map: [ "enum.HumanoidVisualLayers.RFoot" ]
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- map: [ "enum.HumanoidVisualLayers.LHand" ]
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@@ -315,16 +315,8 @@
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- map: [ "enum.HumanoidVisualLayers.LArm" ]
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- map: [ "enum.HumanoidVisualLayers.RLeg" ]
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- map: [ "enum.HumanoidVisualLayers.LLeg" ]
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#- shader: StencilClear
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# sprite: _CP14/Mobs/Species/Human/parts.rsi
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# state: l_leg
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#- shader: StencilMask
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# map: [ "enum.HumanoidVisualLayers.StencilMask" ]
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# sprite: Mobs/Customization/masking_helpers.rsi
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# state: unisex_full
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# visible: false
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- map: [ "pants" ]
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- map: [ "shirt" ]
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- map: [ "pants" ]
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- map: [ "enum.HumanoidVisualLayers.LFoot" ]
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- map: [ "enum.HumanoidVisualLayers.RFoot" ]
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- map: [ "enum.HumanoidVisualLayers.LHand" ]
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@@ -1,40 +1,53 @@
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# Cloak
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- type: loadout
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id: CP14HoodieYellow
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equipment: CP14HoodieYellow
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id: CP14ClothingCloakBlacksmithArpon
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equipment: CP14ClothingCloakBlacksmithArpon
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- type: startingGear
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id: CP14HoodieYellow
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equipment:
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cloak: CP14ClothingCloakHoodieYellow
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- type: loadout
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id: CP14BlacksmithArpon
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equipment: CP14BlacksmithArpon
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- type: startingGear
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id: CP14BlacksmithArpon
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id: CP14ClothingCloakBlacksmithArpon
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equipment:
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cloak: CP14ClothingCloakBlacksmithArpon
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- type: loadout
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id: CP14FurcapeBlack
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equipment: CP14FurcapeBlack
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id: CP14ClothingCloakFurcapeBlack
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equipment: CP14ClothingCloakFurcapeBlack
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- type: startingGear
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id: CP14FurcapeBlack
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id: CP14ClothingCloakFurcapeBlack
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equipment:
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cloak: CP14ClothingCloakFurcapeBlack
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- type: loadout
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id: CP14FurcapeBlue
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equipment: CP14FurcapeBlue
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id: CP14ClothingCloakFurcapeBlue
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equipment: CP14ClothingCloakFurcapeBlue
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- type: startingGear
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id: CP14FurcapeBlue
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id: CP14ClothingCloakFurcapeBlue
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equipment:
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cloak: CP14ClothingCloakFurcapeBlue
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- type: loadout
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id: CP14ClothingCloakSimpleWhite
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equipment: CP14ClothingCloakSimpleWhite
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- type: startingGear
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id: CP14ClothingCloakSimpleWhite
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equipment:
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cloak: CP14ClothingCloakSimpleWhite
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- type: loadout
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id: CP14ClothingCloakSimpleDarkBlue
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equipment: CP14ClothingCloakSimpleDarkBlue
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- type: startingGear
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id: CP14ClothingCloakSimpleDarkBlue
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equipment:
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cloak: CP14ClothingCloakSimpleDarkBlue
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# Eyes
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- type: loadout
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@@ -91,51 +104,104 @@
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# Pants
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- type: loadout
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id: CP14HarlequinRed
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equipment: CP14HarlequinRed
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id: CP14ClothingPantsTrouserWhite
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equipment: CP14ClothingPantsTrouserWhite
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- type: startingGear
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id: CP14HarlequinRed
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id: CP14ClothingPantsTrouserWhite
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equipment:
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pants: CP14ClothingPantsHarlequinRed
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pants: CP14ClothingPantsTrouserWhite
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- type: loadout
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id: CP14Aristocratic
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equipment: CP14Aristocratic
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id: CP14ClothingPantsTrouserDarkBlue
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equipment: CP14ClothingPantsTrouserDarkBlue
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- type: startingGear
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id: CP14Aristocratic
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id: CP14ClothingPantsTrouserDarkBlue
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equipment:
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pants: CP14ClothingPantsTrouserDarkBlue
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- type: loadout
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id: CP14ClothingPantsAristocratic
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equipment: CP14ClothingPantsAristocratic
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- type: startingGear
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id: CP14ClothingPantsAristocratic
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equipment:
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pants: CP14ClothingPantsAristocratic
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- type: loadout
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id: CP14Loincloth
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equipment: CP14Loincloth
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id: CP14ClothingPantsLoincloth
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equipment: CP14ClothingPantsLoincloth
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- type: startingGear
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id: CP14Loincloth
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id: CP14ClothingPantsLoincloth
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equipment:
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pants: CP14ClothingPantsLoincloth
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# Shirt
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- type: loadout
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id: CP14ShirtHarlequineRed
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equipment: CP14ShirtHarlequineRed
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id: CP14ClothingShirtCottonBlue
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equipment: CP14ClothingShirtCottonBlue
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- type: startingGear
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id: CP14ShirtHarlequineRed
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id: CP14ClothingShirtCottonBlue
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equipment:
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shirt: CP14ClothingShirtHarlequineRed
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shirt: CP14ClothingShirtCottonBlue
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- type: loadout
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id: CP14ShirtSteampunk
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equipment: CP14ShirtSteampunk
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id: CP14ClothingShirtCottonBlueDark
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equipment: CP14ClothingShirtCottonBlueDark
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- type: startingGear
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id: CP14ShirtSteampunk
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id: CP14ClothingShirtCottonBlueDark
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equipment:
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shirt: CP14ClothingShirtSteampunk
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shirt: CP14ClothingShirtCottonBlueDark
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- type: loadout
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id: CP14ClothingShirtCottonPurple
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equipment: CP14ClothingShirtCottonPurple
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- type: startingGear
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id: CP14ClothingShirtCottonPurple
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equipment:
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shirt: CP14ClothingShirtCottonPurple
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- type: loadout
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id: CP14ClothingShirtCottonRed
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equipment: CP14ClothingShirtCottonRed
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- type: startingGear
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id: CP14ClothingShirtCottonRed
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equipment:
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shirt: CP14ClothingShirtCottonRed
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- type: loadout
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id: CP14ClothingShirtCottonWhite
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equipment: CP14ClothingShirtCottonWhite
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- type: startingGear
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id: CP14ClothingShirtCottonWhite
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equipment:
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shirt: CP14ClothingShirtCottonWhite
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- type: loadout
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id: CP14ClothingShirtCottonYellow
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equipment: CP14ClothingShirtCottonYellow
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- type: startingGear
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id: CP14ClothingShirtCottonYellow
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equipment:
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shirt: CP14ClothingShirtCottonYellow
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# Shoes
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@@ -3,10 +3,11 @@
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name: cp14-loadout-test-cloak
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minLimit: 0
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loadouts:
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- CP14HoodieYellow
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- CP14BlacksmithArpon
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- CP14FurcapeBlack
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- CP14FurcapeBlue
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- CP14ClothingCloakSimpleWhite
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- CP14ClothingCloakSimpleDarkBlue
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- CP14ClothingCloakBlacksmithArpon
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- CP14ClothingCloakFurcapeBlack
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- CP14ClothingCloakFurcapeBlue
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- type: loadoutGroup
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id: CP14TestEyes
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@@ -41,16 +42,21 @@
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id: CP14TestPants
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name: cp14-loadout-test-pants
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loadouts:
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- CP14HarlequinRed
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- CP14Aristocratic
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- CP14Loincloth
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- CP14ClothingPantsTrouserWhite
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- CP14ClothingPantsTrouserDarkBlue
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- CP14ClothingPantsAristocratic
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- CP14ClothingPantsLoincloth
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- type: loadoutGroup
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id: CP14TestShirt
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name: cp14-loadout-test-shirt
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loadouts:
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- CP14ShirtSteampunk
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- CP14ShirtHarlequineRed
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- CP14ClothingShirtCottonWhite
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- CP14ClothingShirtCottonBlue
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- CP14ClothingShirtCottonBlueDark
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- CP14ClothingShirtCottonPurple
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- CP14ClothingShirtCottonRed
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- CP14ClothingShirtCottonYellow
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- type: loadoutGroup
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id: CP14TestShoes
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@@ -1,9 +1,10 @@
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- type: startingGear
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id: CP14DeathMatchGear
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equipment:
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shirt: CP14ClothingShirtHarlequineRed
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pants: CP14ClothingPantsHarlequinRed
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shoes: CP14ClothingShoesBlack
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cloak: CP14ClothingCloakFurcapeBlue
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shirt: CP14ClothingShirtCottonBlueDark
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pants: CP14ClothingPantsLoincloth
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shoes: CP14ClothingShoesSandals
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inhand:
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- CP14BaseDagger
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- CP14BaseDagger
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Block a user