Prevent admin-frozen players from ghosting or suiciding, add "Freeze And Mute" verb (#27813)
* prevent admin-frozen players from ghosting or suiciding * Add "Freeze and Mute" admin verb * Allow "Freeze And Mute" admin verb when player is already frozen but not muted * Remove redundant scream handler (scream action just emotes, duh) * AdminFrozenSystem: clean imports * Update Content.Server/Chat/Commands/SuicideCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Ghost.cs * retrigger ci (empty commit) --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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16
Content.Server/Administration/Systems/AdminFrozenSystem.cs
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16
Content.Server/Administration/Systems/AdminFrozenSystem.cs
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@@ -0,0 +1,16 @@
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using Content.Shared.Administration;
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namespace Content.Server.Administration.Systems;
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public sealed class AdminFrozenSystem : SharedAdminFrozenSystem
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{
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/// <summary>
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/// Freezes and mutes the given entity.
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/// </summary>
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public void FreezeAndMute(EntityUid uid)
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{
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var comp = EnsureComp<AdminFrozenComponent>(uid);
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comp.Muted = true;
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Dirty(uid, comp);
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}
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}
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@@ -67,6 +67,7 @@ namespace Content.Server.Administration.Systems
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[Dependency] private readonly StationSystem _stations = default!;
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[Dependency] private readonly StationSpawningSystem _spawning = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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[Dependency] private readonly AdminFrozenSystem _freeze = default!;
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private readonly Dictionary<ICommonSession, List<EditSolutionsEui>> _openSolutionUis = new();
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@@ -131,24 +132,57 @@ namespace Content.Server.Administration.Systems
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args.Verbs.Add(prayerVerb);
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// Freeze
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var frozen = HasComp<AdminFrozenComponent>(args.Target);
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args.Verbs.Add(new Verb
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var frozen = TryComp<AdminFrozenComponent>(args.Target, out var frozenComp);
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var frozenAndMuted = frozenComp?.Muted ?? false;
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if (!frozen)
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{
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Priority = -1, // This is just so it doesn't change position in the menu between freeze/unfreeze.
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Text = frozen
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? Loc.GetString("admin-verbs-unfreeze")
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: Loc.GetString("admin-verbs-freeze"),
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Category = VerbCategory.Admin,
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/snow.svg.192dpi.png")),
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Act = () =>
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args.Verbs.Add(new Verb
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{
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if (frozen)
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RemComp<AdminFrozenComponent>(args.Target);
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else
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Priority = -1, // This is just so it doesn't change position in the menu between freeze/unfreeze.
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Text = Loc.GetString("admin-verbs-freeze"),
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Category = VerbCategory.Admin,
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/snow.svg.192dpi.png")),
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Act = () =>
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{
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EnsureComp<AdminFrozenComponent>(args.Target);
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},
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Impact = LogImpact.Medium,
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});
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},
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Impact = LogImpact.Medium,
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});
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}
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if (!frozenAndMuted)
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{
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// allow you to additionally mute someone when they are already frozen
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args.Verbs.Add(new Verb
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{
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Priority = -1, // This is just so it doesn't change position in the menu between freeze/unfreeze.
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Text = Loc.GetString("admin-verbs-freeze-and-mute"),
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Category = VerbCategory.Admin,
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/snow.svg.192dpi.png")),
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Act = () =>
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{
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_freeze.FreezeAndMute(args.Target);
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},
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Impact = LogImpact.Medium,
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});
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}
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if (frozen)
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{
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args.Verbs.Add(new Verb
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{
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Priority = -1, // This is just so it doesn't change position in the menu between freeze/unfreeze.
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Text = Loc.GetString("admin-verbs-unfreeze"),
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Category = VerbCategory.Admin,
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/snow.svg.192dpi.png")),
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Act = () =>
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{
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RemComp<AdminFrozenComponent>(args.Target);
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},
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Impact = LogImpact.Medium,
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});
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}
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// Erase
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args.Verbs.Add(new Verb
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