Predict healing and bloodstream (#38690)
* initial commit * reapply 38126 * fix rootable * someone missed an important minus sign here * try this * fix * fix * reenable crit hits * cleanup * fix status time dirtying * fix * camelCase
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@@ -1,8 +1,8 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared.EntityEffects.Effects;
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using Content.Server.Spreader;
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using Content.Shared.Body.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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@@ -288,7 +288,7 @@ public sealed class SmokeSystem : EntitySystem
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if (blockIngestion)
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return;
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if (_blood.TryAddToChemicals(entity, transferSolution, bloodstream))
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if (_blood.TryAddToChemicals((entity, bloodstream), transferSolution))
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{
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// Log solution addition by smoke
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_logger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(entity):target} ingested smoke {SharedSolutionContainerSystem.ToPrettyString(transferSolution)}");
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