Predict healing and bloodstream (#38690)
* initial commit * reapply 38126 * fix rootable * someone missed an important minus sign here * try this * fix * fix * reenable crit hits * cleanup * fix status time dirtying * fix * camelCase
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@@ -2,7 +2,6 @@ using Content.Server.Administration.Logs;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Unary.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Medical.Components;
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using Content.Server.NodeContainer.EntitySystems;
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@@ -10,6 +9,7 @@ using Content.Server.NodeContainer.NodeGroups;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Temperature.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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@@ -116,7 +116,7 @@ public sealed partial class CryoPodSystem : SharedCryoPodSystem
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}
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var solutionToInject = _solutionContainerSystem.SplitSolution(containerSolution.Value, cryoPod.BeakerTransferAmount);
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_bloodstreamSystem.TryAddToChemicals(patient.Value, solutionToInject, bloodstream);
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_bloodstreamSystem.TryAddToChemicals((patient.Value, bloodstream), solutionToInject);
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_reactiveSystem.DoEntityReaction(patient.Value, solutionToInject, ReactionMethod.Injection);
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}
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}
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