Predict healing and bloodstream (#38690)
* initial commit * reapply 38126 * fix rootable * someone missed an important minus sign here * try this * fix * fix * reenable crit hits * cleanup * fix status time dirtying * fix * camelCase
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@@ -1,8 +1,7 @@
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using Content.Server.Body.Components;
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using Content.Server.Medical.Components;
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using Content.Server.PowerCell;
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using Content.Server.Temperature.Components;
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using Content.Shared.Traits.Assorted;
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using Content.Shared.Body.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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@@ -14,6 +13,7 @@ using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.MedicalScanner;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Popups;
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using Content.Shared.Traits.Assorted;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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