Cardboard Box and Stealth Components (#11569)
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60
Content.Client/CardboardBox/CardboardBoxSystem.cs
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60
Content.Client/CardboardBox/CardboardBoxSystem.cs
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using Content.Shared.CardboardBox;
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using Content.Shared.CardboardBox.Components;
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using Content.Shared.Examine;
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using Content.Shared.Movement.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client.CardboardBox;
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public sealed class CardboardBoxSystem : SharedCardboardBoxSystem
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{
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<PlayBoxEffectMessage>(OnBoxEffect);
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}
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private void OnBoxEffect(PlayBoxEffectMessage msg)
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{
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if (!TryComp<CardboardBoxComponent>(msg.Source, out var box))
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return;
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var xformQuery = GetEntityQuery<TransformComponent>();
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if (!xformQuery.TryGetComponent(msg.Source, out var xform))
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return;
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var sourcePos = xform.MapPosition;
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//Any mob that can move should be surprised?
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//God mind rework needs to come faster so it can just check for mind
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//TODO: Replace with Mind Query when mind rework is in.
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var mobMoverEntities = new HashSet<EntityUid>();
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//Filter out entities in range to see that they're a mob and add them to the mobMoverEntities hash for faster lookup
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foreach (var moverComp in _entityLookup.GetComponentsInRange<MobMoverComponent>(xform.Coordinates, box.Distance))
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{
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if (moverComp.Owner == msg.Mover)
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continue;
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mobMoverEntities.Add(moverComp.Owner);
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}
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//Play the effect for the mobs as long as they can see the box and are in range.
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foreach (var mob in mobMoverEntities)
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{
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if (!xformQuery.TryGetComponent(mob, out var moverTransform) || !ExamineSystemShared.InRangeUnOccluded(sourcePos, moverTransform.MapPosition, box.Distance, null))
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continue;
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var ent = Spawn(box.Effect, moverTransform.MapPosition);
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if (!xformQuery.TryGetComponent(ent, out var entTransform) || !TryComp<SpriteComponent>(ent, out var sprite))
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continue;
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sprite.Offset = new Vector2(0, 1);
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entTransform.AttachParent(mob);
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}
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}
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}
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