Simple sponsorship system (#1189)
* simple sponsorship system * priority Join * OOC Sponsor Color * Update CP14SponsorRolePrototype.cs * loadout sponsorship * bruh * refactor to interfaces * Update CP14ClientSponsorManager.cs * finish loadout option * role pass
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@@ -24,6 +24,7 @@ using Content.Client.Singularity;
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using Content.Client.Stylesheets;
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using Content.Client.Viewport;
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using Content.Client.Voting;
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using Content.Shared._CP14.Sponsor;
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using Content.Shared.Ame.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Gravity;
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@@ -48,6 +49,7 @@ namespace Content.Client.Entry
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//CP14
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[Dependency] private readonly DiscordAuthManager _discordAuth = default!;
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[Dependency] private readonly JoinQueueManager _joinQueueManager = default!;
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[Dependency] private readonly ICP14SponsorManager _sponsorManager = default!;
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//CP14 end
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[Dependency] private readonly IBaseClient _baseClient = default!;
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[Dependency] private readonly IGameController _gameController = default!;
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@@ -170,6 +172,7 @@ namespace Content.Client.Entry
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_overlayManager.AddOverlay(new CP14BasePostProcessOverlay());
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_discordAuth.Initialize();
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_joinQueueManager.Initialize();
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_sponsorManager.Initialize();
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//CP14 end
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_overlayManager.AddOverlay(new SingularityOverlay());
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_overlayManager.AddOverlay(new RadiationPulseOverlay());
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