diff --git a/Content.Server/GameObjects/Components/Weapon/Ranged/Hitscan/HitscanWeaponComponent.cs b/Content.Server/GameObjects/Components/Weapon/Ranged/Hitscan/HitscanWeaponComponent.cs index 84d4f13abb..dfdd46f4b4 100644 --- a/Content.Server/GameObjects/Components/Weapon/Ranged/Hitscan/HitscanWeaponComponent.cs +++ b/Content.Server/GameObjects/Components/Weapon/Ranged/Hitscan/HitscanWeaponComponent.cs @@ -90,8 +90,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan var angle = new Angle(clickLocation.Position - userPosition); var ray = new Ray(userPosition, angle.ToVec(), (int)(CollisionGroup.Impassable | CollisionGroup.MobImpassable)); - var rayCastResults = IoCManager.Resolve().IntersectRay(ray, MaxLength, - Owner.Transform.GetMapTransform().Owner); + var rayCastResults = IoCManager.Resolve().IntersectRay(ray, MaxLength, user); Hit(rayCastResults, energyModifier); AfterEffects(user, rayCastResults, angle, energyModifier);