Remove PA component references (#15252)
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@@ -7,15 +7,15 @@ using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.UserInterface;
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using Content.Shared.Database;
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// using Content.Server.WireHacking;
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using Content.Shared.Singularity.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Utility;
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// using static Content.Shared.Wires.SharedWiresComponent;
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using Timer = Robust.Shared.Timing.Timer;
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// using Content.Server.WireHacking;
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// using static Content.Shared.Wires.SharedWiresComponent;
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namespace Content.Server.ParticleAccelerator.Components
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{
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@@ -191,7 +191,8 @@ namespace Content.Server.ParticleAccelerator.Components
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Master = null;
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foreach (var part in AllParts())
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{
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part.Master = null;
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if (_entMan.TryGetComponent(part.Owner, out ParticleAcceleratorPartComponent? paPart))
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paPart.Master = null;
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}
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base.OnRemove();
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@@ -322,7 +323,8 @@ namespace Content.Server.ParticleAccelerator.Components
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SwitchOff(playerSession, true);
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foreach (var part in AllParts())
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{
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part.Master = null;
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if (_entMan.TryGetComponent(part.Owner, out ParticleAcceleratorPartComponent? paPart))
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paPart.Master = null;
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}
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_isAssembled = false;
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@@ -395,7 +397,8 @@ namespace Content.Server.ParticleAccelerator.Components
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foreach (var part in AllParts())
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{
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part.Master = this;
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if (_entMan.TryGetComponent(part.Owner, out ParticleAcceleratorPartComponent? paPart))
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paPart.Master = this;
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}
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UpdateUI();
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@@ -408,7 +411,7 @@ namespace Content.Server.ParticleAccelerator.Components
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}
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private bool ScanPart<T>(Vector2i offset, [NotNullWhen(true)] out T? part)
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where T : ParticleAcceleratorPartComponent
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where T : Component
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{
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var xform = _entMan.GetComponent<TransformComponent>(Owner);
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if (!_mapManager.TryGetGrid(xform.GridUid, out var grid))
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@@ -430,7 +433,7 @@ namespace Content.Server.ParticleAccelerator.Components
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return false;
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}
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private IEnumerable<ParticleAcceleratorPartComponent> AllParts()
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private IEnumerable<Component> AllParts()
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{
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if (_partFuelChamber != null)
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yield return _partFuelChamber;
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@@ -668,7 +671,7 @@ namespace Content.Server.ParticleAccelerator.Components
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//no endcap because it has no powerlevel-sprites
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}
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private void UpdatePartVisualState(ParticleAcceleratorPartComponent? component)
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private void UpdatePartVisualState(Component? component)
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{
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if (component == null || !_entMan.TryGetComponent<AppearanceComponent?>(component.Owner, out var appearanceComponent))
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{
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@@ -681,12 +684,6 @@ namespace Content.Server.ParticleAccelerator.Components
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appearanceComponent.SetData(ParticleAcceleratorVisuals.VisualState, state);
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}
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public override void Moved()
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{
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// We rotate OURSELVES when scanning for parts, so don't actually run rescan on rotate.
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// That would be silly.
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}
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public enum ParticleAcceleratorControlBoxWires
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{
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/// <summary>
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