Merge remote-tracking branch 'upstream/master' into ed-21-06-2024-upstream-sync

# Conflicts:
#	Resources/Prototypes/Maps/europa.yml
#	Resources/Prototypes/Maps/train.yml
This commit is contained in:
Ed
2024-06-21 18:30:31 +03:00
443 changed files with 8337 additions and 2540 deletions

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@@ -1,84 +1,41 @@
using System.Runtime.InteropServices;
using Content.Server.Players.RateLimiting;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Robust.Shared.Enums;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Chat.Managers;
internal sealed partial class ChatManager
{
private readonly Dictionary<ICommonSession, RateLimitDatum> _rateLimitData = new();
private const string RateLimitKey = "Chat";
public bool HandleRateLimit(ICommonSession player)
private void RegisterRateLimits()
{
ref var datum = ref CollectionsMarshal.GetValueRefOrAddDefault(_rateLimitData, player, out _);
var time = _gameTiming.RealTime;
if (datum.CountExpires < time)
{
// Period expired, reset it.
var periodLength = _configurationManager.GetCVar(CCVars.ChatRateLimitPeriod);
datum.CountExpires = time + TimeSpan.FromSeconds(periodLength);
datum.Count = 0;
datum.Announced = false;
}
var maxCount = _configurationManager.GetCVar(CCVars.ChatRateLimitCount);
datum.Count += 1;
if (datum.Count <= maxCount)
return true;
// Breached rate limits, inform admins if configured.
if (_configurationManager.GetCVar(CCVars.ChatRateLimitAnnounceAdmins))
{
if (datum.NextAdminAnnounce < time)
_rateLimitManager.Register(RateLimitKey,
new RateLimitRegistration
{
SendAdminAlert(Loc.GetString("chat-manager-rate-limit-admin-announcement", ("player", player.Name)));
var delay = _configurationManager.GetCVar(CCVars.ChatRateLimitAnnounceAdminsDelay);
datum.NextAdminAnnounce = time + TimeSpan.FromSeconds(delay);
}
}
if (!datum.Announced)
{
DispatchServerMessage(player, Loc.GetString("chat-manager-rate-limited"), suppressLog: true);
_adminLogger.Add(LogType.ChatRateLimited, LogImpact.Medium, $"Player {player} breached chat rate limits");
datum.Announced = true;
}
return false;
CVarLimitPeriodLength = CCVars.ChatRateLimitPeriod,
CVarLimitCount = CCVars.ChatRateLimitCount,
CVarAdminAnnounceDelay = CCVars.ChatRateLimitAnnounceAdminsDelay,
PlayerLimitedAction = RateLimitPlayerLimited,
AdminAnnounceAction = RateLimitAlertAdmins,
AdminLogType = LogType.ChatRateLimited,
});
}
private void PlayerStatusChanged(object? sender, SessionStatusEventArgs e)
private void RateLimitPlayerLimited(ICommonSession player)
{
if (e.NewStatus == SessionStatus.Disconnected)
_rateLimitData.Remove(e.Session);
DispatchServerMessage(player, Loc.GetString("chat-manager-rate-limited"), suppressLog: true);
}
private struct RateLimitDatum
private void RateLimitAlertAdmins(ICommonSession player)
{
/// <summary>
/// Time stamp (relative to <see cref="IGameTiming.RealTime"/>) this rate limit period will expire at.
/// </summary>
public TimeSpan CountExpires;
if (_configurationManager.GetCVar(CCVars.ChatRateLimitAnnounceAdmins))
SendAdminAlert(Loc.GetString("chat-manager-rate-limit-admin-announcement", ("player", player.Name)));
}
/// <summary>
/// How many messages have been sent in the current rate limit period.
/// </summary>
public int Count;
/// <summary>
/// Have we announced to the player that they've been blocked in this rate limit period?
/// </summary>
public bool Announced;
/// <summary>
/// Time stamp (relative to <see cref="IGameTiming.RealTime"/>) of the
/// next time we can send an announcement to admins about rate limit breach.
/// </summary>
public TimeSpan NextAdminAnnounce;
public RateLimitStatus HandleRateLimit(ICommonSession player)
{
return _rateLimitManager.CountAction(player, RateLimitKey);
}
}

View File

@@ -5,18 +5,17 @@ using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.Administration.Systems;
using Content.Server.MoMMI;
using Content.Server.Players.RateLimiting;
using Content.Server.Preferences.Managers;
using Content.Shared.Administration;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Database;
using Content.Shared.Mind;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Replays;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.Chat.Managers
@@ -43,8 +42,7 @@ namespace Content.Server.Chat.Managers
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly INetConfigurationManager _netConfigManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly PlayerRateLimitManager _rateLimitManager = default!;
/// <summary>
/// The maximum length a player-sent message can be sent
@@ -64,7 +62,7 @@ namespace Content.Server.Chat.Managers
_configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
_configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true);
_playerManager.PlayerStatusChanged += PlayerStatusChanged;
RegisterRateLimits();
}
private void OnOocEnabledChanged(bool val)
@@ -206,7 +204,7 @@ namespace Content.Server.Chat.Managers
/// <param name="type">The type of message.</param>
public void TrySendOOCMessage(ICommonSession player, string message, OOCChatType type)
{
if (!HandleRateLimit(player))
if (HandleRateLimit(player) != RateLimitStatus.Allowed)
return;
// Check if message exceeds the character limit

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@@ -1,4 +1,6 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.Players;
using Content.Server.Players.RateLimiting;
using Content.Shared.Administration;
using Content.Shared.Chat;
using Robust.Shared.Network;
@@ -50,6 +52,6 @@ namespace Content.Server.Chat.Managers
/// </summary>
/// <param name="player">The player sending a chat message.</param>
/// <returns>False if the player has violated rate limits and should be blocked from sending further messages.</returns>
bool HandleRateLimit(ICommonSession player);
RateLimitStatus HandleRateLimit(ICommonSession player);
}
}

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@@ -6,6 +6,7 @@ using Content.Server.Administration.Managers;
using Content.Server.Chat.Managers;
using Content.Server.Examine;
using Content.Server.GameTicking;
using Content.Server.Players.RateLimiting;
using Content.Server.Speech.Components;
using Content.Server.Speech.EntitySystems;
using Content.Server.Station.Components;
@@ -183,7 +184,7 @@ public sealed partial class ChatSystem : SharedChatSystem
return;
}
if (player != null && !_chatManager.HandleRateLimit(player))
if (player != null && _chatManager.HandleRateLimit(player) != RateLimitStatus.Allowed)
return;
// Sus
@@ -272,7 +273,7 @@ public sealed partial class ChatSystem : SharedChatSystem
if (!CanSendInGame(message, shell, player))
return;
if (player != null && !_chatManager.HandleRateLimit(player))
if (player != null && _chatManager.HandleRateLimit(player) != RateLimitStatus.Allowed)
return;
// It doesn't make any sense for a non-player to send in-game OOC messages, whereas non-players may be sending