Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)

* Damage units

* sum ext method
This commit is contained in:
mirrorcult
2021-11-03 16:48:03 -07:00
committed by GitHub
parent 8165d8f38c
commit 3ab4a30a0f
100 changed files with 730 additions and 601 deletions

View File

@@ -5,6 +5,7 @@ using Content.Shared.Body.Components;
using Content.Shared.Body.Mechanism;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -64,7 +65,7 @@ namespace Content.Server.Body.Metabolism
{
if (body.Owner.HasComponent<BloodstreamComponent>()
&& solutionsSys.TryGetSolution(body.Owner.Uid, comp.SolutionName, out solution)
&& solution.CurrentVolume >= ReagentUnit.Zero)
&& solution.CurrentVolume >= FixedPoint2.Zero)
{
reagentList = solution.Contents;
}