Flash buff (#25730)
* flash buff * oops! * bool * 3 -> 1.5 seconds * okay fix * sluth
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@@ -217,7 +217,6 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
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_npcFaction.AddFaction(ev.Target, RevolutionaryNpcFaction);
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var revComp = EnsureComp<RevolutionaryComponent>(ev.Target);
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_stun.TryParalyze(ev.Target, comp.StunTime, true);
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if (ev.User != null)
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{
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