Added Firebots - Real (#32482)

* Add Firebots

Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true.

* Make SpraySystem actually use useDelay

got rid of that TODO

* Added firebot speech

Fire detected!
This commit is contained in:
Golinth
2024-09-30 22:13:16 -05:00
committed by GitHub
parent edc110907e
commit 3b682d4d68
15 changed files with 241 additions and 15 deletions

View File

@@ -14,6 +14,7 @@ using Robust.Shared.Audio.Systems;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;
using System.Numerics;
using Robust.Shared.Map;
namespace Content.Server.Fluids.EntitySystems;
@@ -35,6 +36,19 @@ public sealed class SpraySystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<SprayComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<SprayComponent, UserActivateInWorldEvent>(OnActivateInWorld);
}
private void OnActivateInWorld(Entity<SprayComponent> entity, ref UserActivateInWorldEvent args)
{
if (args.Handled)
return;
args.Handled = true;
var targetMapPos = _transform.GetMapCoordinates(GetEntityQuery<TransformComponent>().GetComponent(args.Target));
Spray(entity, args.User, targetMapPos);
}
private void OnAfterInteract(Entity<SprayComponent> entity, ref AfterInteractEvent args)
@@ -44,29 +58,36 @@ public sealed class SpraySystem : EntitySystem
args.Handled = true;
var clickPos = _transform.ToMapCoordinates(args.ClickLocation);
Spray(entity, args.User, clickPos);
}
public void Spray(Entity<SprayComponent> entity, EntityUid user, MapCoordinates mapcoord)
{
if (!_solutionContainer.TryGetSolution(entity.Owner, SprayComponent.SolutionName, out var soln, out var solution))
return;
var ev = new SprayAttemptEvent(args.User);
var ev = new SprayAttemptEvent(user);
RaiseLocalEvent(entity, ref ev);
if (ev.Cancelled)
return;
if (!TryComp<UseDelayComponent>(entity, out var useDelay)
|| _useDelay.IsDelayed((entity, useDelay)))
if (TryComp<UseDelayComponent>(entity, out var useDelay)
&& _useDelay.IsDelayed((entity, useDelay)))
return;
if (solution.Volume <= 0)
{
_popupSystem.PopupEntity(Loc.GetString("spray-component-is-empty-message"), entity.Owner, args.User);
_popupSystem.PopupEntity(Loc.GetString("spray-component-is-empty-message"), entity.Owner, user);
return;
}
var xformQuery = GetEntityQuery<TransformComponent>();
var userXform = xformQuery.GetComponent(args.User);
var userXform = xformQuery.GetComponent(user);
var userMapPos = _transform.GetMapCoordinates(userXform);
var clickMapPos = args.ClickLocation.ToMap(EntityManager, _transform);
var clickMapPos = mapcoord;
var diffPos = clickMapPos.Position - userMapPos.Position;
if (diffPos == Vector2.Zero || diffPos == Vector2Helpers.NaN)
@@ -88,8 +109,6 @@ public sealed class SpraySystem : EntitySystem
var amount = Math.Max(Math.Min((solution.Volume / entity.Comp.TransferAmount).Int(), entity.Comp.VaporAmount), 1);
var spread = entity.Comp.VaporSpread / amount;
// TODO: Just use usedelay homie.
var cooldownTime = 0f;
for (var i = 0; i < amount; i++)
{
@@ -131,20 +150,19 @@ public sealed class SpraySystem : EntitySystem
// impulse direction is defined in world-coordinates, not local coordinates
var impulseDirection = rotation.ToVec();
var time = diffLength / entity.Comp.SprayVelocity;
cooldownTime = MathF.Max(time, cooldownTime);
_vapor.Start(ent, vaporXform, impulseDirection * diffLength, entity.Comp.SprayVelocity, target, time, args.User);
_vapor.Start(ent, vaporXform, impulseDirection * diffLength, entity.Comp.SprayVelocity, target, time, user);
if (TryComp<PhysicsComponent>(args.User, out var body))
if (TryComp<PhysicsComponent>(user, out var body))
{
if (_gravity.IsWeightless(args.User, body))
_physics.ApplyLinearImpulse(args.User, -impulseDirection.Normalized() * entity.Comp.PushbackAmount, body: body);
if (_gravity.IsWeightless(user, body))
_physics.ApplyLinearImpulse(user, -impulseDirection.Normalized() * entity.Comp.PushbackAmount, body: body);
}
}
_audio.PlayPvs(entity.Comp.SpraySound, entity, entity.Comp.SpraySound.Params.WithVariation(0.125f));
_useDelay.SetLength(entity.Owner, TimeSpan.FromSeconds(cooldownTime));
_useDelay.TryResetDelay((entity, useDelay));
if (useDelay != null)
_useDelay.TryResetDelay((entity, useDelay));
}
}