Various UI warnings cleanup (#36169)

* Various UI warnings cleanup

* Revert unnecessary change

* Redoing SpriteSystem as it's non-injectable

* Missed one

* Better entity instantiation

* General cleanup of warnings changes

* Wrong class name!
This commit is contained in:
J
2025-04-10 10:47:05 +00:00
committed by GitHub
parent 48004bfad7
commit 3c307f3b36
21 changed files with 54 additions and 45 deletions

View File

@@ -31,7 +31,7 @@ namespace Content.Client.Jittering
var animationPlayer = EnsureComp<AnimationPlayerComponent>(uid);
jittering.StartOffset = sprite.Offset;
_animationPlayer.Play(uid, animationPlayer, GetAnimation(jittering, sprite), _jitterAnimationKey);
_animationPlayer.Play((uid, animationPlayer), GetAnimation(jittering, sprite), _jitterAnimationKey);
}
private void OnShutdown(EntityUid uid, JitteringComponent jittering, ComponentShutdown args)
@@ -53,7 +53,7 @@ namespace Content.Client.Jittering
if (TryComp(uid, out AnimationPlayerComponent? animationPlayer)
&& TryComp(uid, out SpriteComponent? sprite))
_animationPlayer.Play(uid, animationPlayer, GetAnimation(jittering, sprite), _jitterAnimationKey);
_animationPlayer.Play((uid, animationPlayer), GetAnimation(jittering, sprite), _jitterAnimationKey);
}
private Animation GetAnimation(JitteringComponent jittering, SpriteComponent sprite)