Various UI warnings cleanup (#36169)
* Various UI warnings cleanup * Revert unnecessary change * Redoing SpriteSystem as it's non-injectable * Missed one * Better entity instantiation * General cleanup of warnings changes * Wrong class name!
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@@ -132,7 +132,7 @@ public sealed class TargetOutlineSystem : EntitySystem
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// TODO: Duplicated in SpriteSystem and DragDropSystem. Should probably be cached somewhere for a frame?
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var mousePos = _eyeManager.PixelToMap(_inputManager.MouseScreenPosition).Position;
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var bounds = new Box2(mousePos - LookupVector, mousePos + LookupVector);
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var pvsEntities = _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.Static);
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var pvsEntities = _lookup.GetEntitiesIntersecting(_eyeManager.CurrentEye.Position.MapId, bounds, LookupFlags.Approximate | LookupFlags.Static);
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var spriteQuery = GetEntityQuery<SpriteComponent>();
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foreach (var entity in pvsEntities)
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