Various UI warnings cleanup (#36169)
* Various UI warnings cleanup * Revert unnecessary change * Redoing SpriteSystem as it's non-injectable * Missed one * Better entity instantiation * General cleanup of warnings changes * Wrong class name!
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@@ -3,7 +3,6 @@ using Content.Client.UserInterface.Systems.Gameplay;
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using Content.Shared.CCVar;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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@@ -17,7 +16,6 @@ public sealed class ViewportUIController : UIController
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[Dependency] private readonly IPlayerManager _playerMan = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[UISystemDependency] private readonly SharedTransformSystem? _transformSystem = default!;
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public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
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public const int ViewportHeight = 15;
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private MainViewport? Viewport => UIManager.ActiveScreen?.GetWidget<MainViewport>();
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