Various UI warnings cleanup (#36169)

* Various UI warnings cleanup

* Revert unnecessary change

* Redoing SpriteSystem as it's non-injectable

* Missed one

* Better entity instantiation

* General cleanup of warnings changes

* Wrong class name!
This commit is contained in:
J
2025-04-10 10:47:05 +00:00
committed by GitHub
parent 48004bfad7
commit 3c307f3b36
21 changed files with 54 additions and 45 deletions

View File

@@ -3,7 +3,6 @@ using Content.Client.UserInterface.Systems.Gameplay;
using Content.Shared.CCVar;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
@@ -17,7 +16,6 @@ public sealed class ViewportUIController : UIController
[Dependency] private readonly IPlayerManager _playerMan = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[UISystemDependency] private readonly SharedTransformSystem? _transformSystem = default!;
public static readonly Vector2i ViewportSize = (EyeManager.PixelsPerMeter * 21, EyeManager.PixelsPerMeter * 15);
public const int ViewportHeight = 15;
private MainViewport? Viewport => UIManager.ActiveScreen?.GetWidget<MainViewport>();