diff --git a/Resources/Prototypes/_CP14/Entities/Mobs/NPC/animals.yml b/Resources/Prototypes/_CP14/Entities/Mobs/NPC/animals.yml index 25f4b88c09..57d9105e63 100644 --- a/Resources/Prototypes/_CP14/Entities/Mobs/NPC/animals.yml +++ b/Resources/Prototypes/_CP14/Entities/Mobs/NPC/animals.yml @@ -427,13 +427,13 @@ amount: 4 - id: CP14String # As long as there are no mechanics to shearing wool, the only way to get string. amount: 4 - - id: CP14LightAnimalHide - amount: 1 - maxAmount: 3 + - id: CP14ThinAnimalHide + amount: 2 + maxAmount: 5 - id: CP14ScrapAnimalHide amount: 1 - maxAmount: 3 - prob: 0.5 + maxAmount: 5 + prob: 0.3 - type: Bloodstream bloodMaxVolume: 150 bloodReagent: CP14BloodAnimal diff --git a/Resources/Prototypes/_CP14/Entities/Objects/Materials/leather.yml b/Resources/Prototypes/_CP14/Entities/Objects/Materials/leather.yml index 5116b5d5d9..9c57948f4a 100644 --- a/Resources/Prototypes/_CP14/Entities/Objects/Materials/leather.yml +++ b/Resources/Prototypes/_CP14/Entities/Objects/Materials/leather.yml @@ -7,16 +7,16 @@ # ================ # Hide Types - type: entity - id: CP14LightAnimalHide + id: CP14ThinAnimalHide parent: CP14LeatherBase name: thin animal hide description: Untreated thin animal hide. It seems you can push it with your finger! components: - type: Sprite - sprite: _CP14/Materials/Hide/animal_hide.rsi + sprite: _CP14/Materials/Hide/thin_hide.rsi state: icon - type: Item - sprite: _CP14/Materials/Hide/animal_hide.rsi + sprite: _CP14/Materials/Hide/thin_hide.rsi - type: entity id: CP14AnimalHide @@ -25,10 +25,10 @@ description: Untreated animal hide. It would make a great pouch. components: - type: Sprite - sprite: _CP14/Materials/Hide/animal_hide.rsi + sprite: _CP14/Materials/Hide/normal_hide.rsi state: icon - type: Item - sprite: _CP14/Materials/Hide/animal_hide.rsi + sprite: _CP14/Materials/Hide/normal_hide.rsi - type: entity id: CP14RoughHide