Light warnings cleanup (#36195)
* Light warnings cleanup * Using EntitySystem Proxy overrides * New TryComp guards for light animations * Reverting guards when not wanted
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@@ -85,7 +85,7 @@ public sealed class RotatingLightSystem : SharedRotatingLightSystem
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if (!_animations.HasRunningAnimation(uid, player, AnimKey))
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{
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_animations.Play(uid, player, GetAnimation(comp.Speed), AnimKey);
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_animations.Play((uid, player), GetAnimation(comp.Speed), AnimKey);
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}
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}
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}
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