Revenant 2: Electric Boogaloo (#11510)

* revenant 2: electric boogaloo

* revevent

* oversights

* Update RevenantSystem.Abilities.cs

* names

* no shoote stouhg walls
This commit is contained in:
Nemanja
2022-09-28 22:30:48 -04:00
committed by GitHub
parent a9dd9257d8
commit 3c3ee60dd2
25 changed files with 427 additions and 203 deletions

View File

@@ -37,6 +37,29 @@
- type: Lightning
canArc: true
- type: entity
name: spooky lightning
id: LightningRevenant
parent: BaseLightning
components:
- type: Sprite
sprite: /Textures/Effects/lightning.rsi
drawdepth: Effects
layers:
- state: "lightning_3"
color: plum
shader: unshaded
- type: PointLight
enabled: true
color: plum
radius: 3.5
softness: 1
autoRot: true
castShadows: false
- type: Lightning
canArc: false
shockDamage: 30
- type: entity
name: charged lightning
id: ChargedLightning

View File

@@ -56,8 +56,8 @@
- type: Revenant
- type: PointLight
color: MediumPurple
radius: 1.5
softness: 0.75
radius: 2
softness: 1
- type: UserInterface
interfaces:
- key: enum.StoreUiKey.Key
@@ -70,36 +70,10 @@
- RevenantAbilities
currencyWhitelist:
- StolenEssence
- type: entity
parent: BaseItem
id: RevenantEctoplasm
name: ectoplasm
description: A weird bit of goo. You probably shouldn't leave it lying around like this.
noSpawn: true
components:
- type: Sprite
noRot: true
netsync: false
sprite: Mobs/Ghosts/revenant.rsi
layers:
- state: ectoplasm
- type: Eye
- type: MovementSpeedModifier
baseWalkSpeed: 0
baseSprintSpeed: 0
- type: Damageable
damageContainer: Inorganic
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 5
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: DamageOnLand
ignoreResistances: true
damage:
types:
Blunt: 5
- type: RandomMetadata
nameSegments:
- The
- RevenantType
- of
- RevenantAdjective
- RevenantTheme