Revenant 2: Electric Boogaloo (#11510)
* revenant 2: electric boogaloo * revevent * oversights * Update RevenantSystem.Abilities.cs * names * no shoote stouhg walls
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@@ -37,6 +37,29 @@
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- type: Lightning
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canArc: true
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- type: entity
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name: spooky lightning
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id: LightningRevenant
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parent: BaseLightning
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components:
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- type: Sprite
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sprite: /Textures/Effects/lightning.rsi
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drawdepth: Effects
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layers:
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- state: "lightning_3"
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color: plum
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shader: unshaded
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- type: PointLight
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enabled: true
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color: plum
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radius: 3.5
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softness: 1
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autoRot: true
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castShadows: false
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- type: Lightning
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canArc: false
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shockDamage: 30
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- type: entity
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name: charged lightning
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id: ChargedLightning
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@@ -56,8 +56,8 @@
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- type: Revenant
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- type: PointLight
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color: MediumPurple
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radius: 1.5
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softness: 0.75
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radius: 2
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softness: 1
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- type: UserInterface
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interfaces:
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- key: enum.StoreUiKey.Key
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@@ -70,36 +70,10 @@
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- RevenantAbilities
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currencyWhitelist:
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- StolenEssence
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- type: entity
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parent: BaseItem
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id: RevenantEctoplasm
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name: ectoplasm
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description: A weird bit of goo. You probably shouldn't leave it lying around like this.
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noSpawn: true
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components:
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- type: Sprite
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noRot: true
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netsync: false
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sprite: Mobs/Ghosts/revenant.rsi
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layers:
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- state: ectoplasm
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- type: Eye
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- type: MovementSpeedModifier
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baseWalkSpeed: 0
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baseSprintSpeed: 0
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- type: Damageable
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damageContainer: Inorganic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 5
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: DamageOnLand
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ignoreResistances: true
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damage:
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types:
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Blunt: 5
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- type: RandomMetadata
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nameSegments:
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- The
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- RevenantType
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- of
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- RevenantAdjective
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- RevenantTheme
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