From 3d8faae8f55cca1bbba6876ea676df30530a259e Mon Sep 17 00:00:00 2001 From: CrystallEdge Server Date: Sat, 23 Aug 2025 01:57:06 +0300 Subject: [PATCH] Automatic changelog update --- Resources/Changelog/CP14_Changelog.yml | 30 ++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/Resources/Changelog/CP14_Changelog.yml b/Resources/Changelog/CP14_Changelog.yml index 6918fdbd1a..9c17be197a 100644 --- a/Resources/Changelog/CP14_Changelog.yml +++ b/Resources/Changelog/CP14_Changelog.yml @@ -1724,3 +1724,33 @@ id: 8224 time: '2025-08-22T15:46:28.0000000+00:00' url: https://github.com/crystallpunk-14/crystall-punk-14/pull/1672 +- author: TheShuEd + changes: + - message: Fixed a bug where vampires could not see other vampires + type: Fix + - message: "removed tier 1 skill \u201CDemonstration of power\u201D for vampires\ + \ (only t2 left)" + type: Remove + - message: "Added a new vampire tier 1 skill \u201CHypnosis\u201D - allows you to\ + \ keep the target asleep for up to 30 seconds." + type: Add + - message: Starting blood essence supply for vampires increased from 1 to 2 + type: Add + - message: All vampire buildings in the construction menu on G are now in a separate + category + type: Fix + - message: Starting vampire skills are now cheaper + type: Tweak + - message: Vampire hunger has been significantly reduced + type: Fix + - message: Rabbits and boars now spawn around game maps instead of aggressive mobs + type: Tweak + - message: Vampires can no longer bite SSD players! + type: Tweak + - message: Vampire blood can no longer be identified without alchemical vision. + type: Fix + - message: The tieflings blood no longer ignites vampires! + type: Remove + id: 8225 + time: '2025-08-22T22:56:01.0000000+00:00' + url: https://github.com/crystallpunk-14/crystall-punk-14/pull/1696