Cleanup more SpriteComponent warnings (part 4) (#37550)
* Cleanup warnings in ClickableSystem * Cleanup warnings in FultonSystem * Cleanup warning in HolidaySystem * Cleanup warning in DoAfterOverlay * Cleanup warning in EntityHealthBarOverlay * Cleanup warning in SmokeVisualizerSystem * Cleanup warning in VaporVisualizerSystem * Cleanup warning in ColorFlashEffectSystem * Cleanup warnings in StealthSystem * Cleanup warnings in TrayScannerSystem * Cleanup warnings in InventoryUIController * Cleanup warnings in HideMechanismsCommand * Cleanup warning in ShowMechanismsCommand * Cleanup warnings in EntityPickupAnimationSystem * Cleanup warnings in PointingSystem * Cleanup warning in StickyVisualizerSystem * Cleanup warnings in TabletopSystem * Cleanup warnings in PillSystem * Cleanup warnings in DiceSystem * Cleanup warnings in ProjectileSystem
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@@ -15,6 +15,7 @@ public sealed class EntityPickupAnimationSystem : EntitySystem
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{
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[Dependency] private readonly AnimationPlayerSystem _animations = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly SpriteSystem _sprite = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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public override void Initialize()
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@@ -56,8 +57,8 @@ public sealed class EntityPickupAnimationSystem : EntitySystem
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}
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var sprite = Comp<SpriteComponent>(animatableClone);
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sprite.CopyFrom(sprite0);
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sprite.Visible = true;
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_sprite.CopySprite((uid, sprite0), (animatableClone, sprite));
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_sprite.SetVisible((animatableClone, sprite), true);
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var animations = Comp<AnimationPlayerComponent>(animatableClone);
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