Cleanup more SpriteComponent warnings (part 4) (#37550)

* Cleanup warnings in ClickableSystem

* Cleanup warnings in FultonSystem

* Cleanup warning in HolidaySystem

* Cleanup warning in DoAfterOverlay

* Cleanup warning in EntityHealthBarOverlay

* Cleanup warning in SmokeVisualizerSystem

* Cleanup warning in VaporVisualizerSystem

* Cleanup warning in ColorFlashEffectSystem

* Cleanup warnings in StealthSystem

* Cleanup warnings in TrayScannerSystem

* Cleanup warnings in InventoryUIController

* Cleanup warnings in HideMechanismsCommand

* Cleanup warning in ShowMechanismsCommand

* Cleanup warnings in EntityPickupAnimationSystem

* Cleanup warnings in PointingSystem

* Cleanup warning in StickyVisualizerSystem

* Cleanup warnings in TabletopSystem

* Cleanup warnings in PillSystem

* Cleanup warnings in DiceSystem

* Cleanup warnings in ProjectileSystem
This commit is contained in:
Tayrtahn
2025-05-17 21:48:11 -04:00
committed by GitHub
parent f098a8e6d5
commit 3dcfc3a99e
20 changed files with 64 additions and 54 deletions

View File

@@ -5,6 +5,8 @@ namespace Content.Client.Chemistry.EntitySystems;
public sealed class PillSystem : EntitySystem
{
[Dependency] private readonly SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
@@ -16,9 +18,9 @@ public sealed class PillSystem : EntitySystem
if (!TryComp(uid, out SpriteComponent? sprite))
return;
if (!sprite.TryGetLayer(0, out var layer))
if (!_sprite.TryGetLayer((uid, sprite), 0, out var layer, false))
return;
layer.SetState($"pill{component.PillType + 1}");
_sprite.LayerSetRsiState(layer, $"pill{component.PillType + 1}");
}
}