Cleanup more SpriteComponent warnings (part 4) (#37550)
* Cleanup warnings in ClickableSystem * Cleanup warnings in FultonSystem * Cleanup warning in HolidaySystem * Cleanup warning in DoAfterOverlay * Cleanup warning in EntityHealthBarOverlay * Cleanup warning in SmokeVisualizerSystem * Cleanup warning in VaporVisualizerSystem * Cleanup warning in ColorFlashEffectSystem * Cleanup warnings in StealthSystem * Cleanup warnings in TrayScannerSystem * Cleanup warnings in InventoryUIController * Cleanup warnings in HideMechanismsCommand * Cleanup warning in ShowMechanismsCommand * Cleanup warnings in EntityPickupAnimationSystem * Cleanup warnings in PointingSystem * Cleanup warning in StickyVisualizerSystem * Cleanup warnings in TabletopSystem * Cleanup warnings in PillSystem * Cleanup warnings in DiceSystem * Cleanup warnings in ProjectileSystem
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@@ -5,6 +5,8 @@ namespace Content.Client.Chemistry.EntitySystems;
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public sealed class PillSystem : EntitySystem
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -16,9 +18,9 @@ public sealed class PillSystem : EntitySystem
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if (!TryComp(uid, out SpriteComponent? sprite))
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return;
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if (!sprite.TryGetLayer(0, out var layer))
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if (!_sprite.TryGetLayer((uid, sprite), 0, out var layer, false))
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return;
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layer.SetState($"pill{component.PillType + 1}");
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_sprite.LayerSetRsiState(layer, $"pill{component.PillType + 1}");
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}
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}
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